CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Imprisonment actions

Move to House Arrest

No costAccepted automatically

Move the recipient from the Dungeon to House Arrest

What you need

You

To send it

  • … is currently being purged

To see it in the menu

  • Is not a landless ruler

The character you target

  • Is imprisoned by you
  • is_in_prison_type = dungeon

Move to House Arrest is an imprisonment character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_prison_interactions.txt.

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Quick answers (1)
Will the AI accept Move to House Arrest?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • The character you target: Has the Modifier: Allowed to go Outside

    Then

    • The character you target: Loses “Allowed to go Outside”
  • If

    • The character you target: Has the Modifier: Diet of Moldy Gruel

    Then

    • The character you target: Loses “Diet of Moldy Gruel”
  • The character you target:
  • Stress and fulfillment impact: by trait: Sadistic +40, Vengeful +40

Events it fires: prison_notification.1002

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	is_landless_ruler = no
}
scope:recipient = {
	is_imprisoned_by = scope:puppet_or_actor
	is_in_prison_type = dungeon
}

As written in game/common/character_interactions/00_prison_interactions.txt.

Can be sent when (is_valid…) (16 lines of game script)
scope:recipient = {
	custom_description = {
		text = currently_being_tortured
		NOT = {
			has_character_flag = is_being_tortured
		}
	}
}
custom_tooltip = {
	text = is_currently_being_purged_tt
	scope:recipient = {
		NOT = {
			has_character_flag = is_currently_being_purged
		}
	}
}

As written in game/common/character_interactions/00_prison_interactions.txt.

Effects (on_send, on_accept, on_decline) (51 lines of game script)
on_accept = if = {
	limit = {
		scope:recipient = {
			has_character_modifier = allowed_to_go_outside
		}
	}
	scope:recipient = {
		remove_character_modifier = allowed_to_go_outside
	}
}
if = {
	limit = {
		scope:recipient = {
			has_character_modifier = moldy_gruel_diet
		}
	}
	scope:recipient = {
		remove_character_modifier = moldy_gruel_diet
	}
}
scope:recipient = {
	hidden_effect = {
		change_prison_type = house_arrest
		trigger_event = prison_notification.1002
	}
	custom_tooltip = MOVE_PRISONER_TO_HOUSE_ARREST
	every_close_or_extended_family_member = {
		custom = all_family_members
		limit = {
			scope:puppet_or_actor != this
		}
		add_opinion = {
			modifier = moved_to_house_arrest_opinion
			target = scope:puppet_or_actor
		}
	}
}
scope:puppet_or_actor = {
	stress_and_fulfillment_impact = {
		sadistic = medium_stress_impact_gain
		vengeful = medium_stress_impact_gain
	}
	hidden_effect = {
		send_interface_message = {
			type = interaction_prison_single_side
			title = msg_move_prisoner_to_house_arrest
			right_icon = scope:recipient
			custom_tooltip = MOVE_PRISONER_TO_HOUSE_ARREST
		}
	}
}

As written in game/common/character_interactions/00_prison_interactions.txt.

Category
Imprisonment actions
In the menu
under More…
ID
move_to_house_arrest_interaction

Source: game/common/character_interactions/00_prison_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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