Interaction · Imprisonment actions
Move to House Arrest
Move the recipient from the Dungeon to House Arrest
What you need
You
To send it
- … is currently being purged
To see it in the menu
- Is not a landless ruler
The character you target
- Is imprisoned by you
is_in_prison_type = dungeon
Move to House Arrest is an imprisonment character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_prison_interactions.txt.
Quick answers (1)
- Will the AI accept Move to House Arrest?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The character you target: Has the Modifier: Allowed to go Outside
Then
- The character you target: Loses “Allowed to go Outside”
If
- The character you target: Has the Modifier: Diet of Moldy Gruel
Then
- The character you target: Loses “Diet of Moldy Gruel”
- The character you target:
- … is placed in House Arrest, removing the dungeon's negative effects on … Health as well as the disapproval of … Close Family.
- All Family Members of …:
- Where:
root != this
- Opinion: Moved Family Member to House Arrest
- Where:
- Stress and fulfillment impact: by trait: Sadistic +40, Vengeful +40
Events it fires: prison_notification.1002
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_shown = scope:puppet_or_actor ?= {
is_landless_ruler = no
}
scope:recipient = {
is_imprisoned_by = scope:puppet_or_actor
is_in_prison_type = dungeon
}As written in game/common/character_interactions/00_prison_interactions.txt.
Can be sent when (is_valid…) (16 lines of game script)
scope:recipient = {
custom_description = {
text = currently_being_tortured
NOT = {
has_character_flag = is_being_tortured
}
}
}
custom_tooltip = {
text = is_currently_being_purged_tt
scope:recipient = {
NOT = {
has_character_flag = is_currently_being_purged
}
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
Effects (on_send, on_accept, on_decline) (51 lines of game script)
on_accept = if = {
limit = {
scope:recipient = {
has_character_modifier = allowed_to_go_outside
}
}
scope:recipient = {
remove_character_modifier = allowed_to_go_outside
}
}
if = {
limit = {
scope:recipient = {
has_character_modifier = moldy_gruel_diet
}
}
scope:recipient = {
remove_character_modifier = moldy_gruel_diet
}
}
scope:recipient = {
hidden_effect = {
change_prison_type = house_arrest
trigger_event = prison_notification.1002
}
custom_tooltip = MOVE_PRISONER_TO_HOUSE_ARREST
every_close_or_extended_family_member = {
custom = all_family_members
limit = {
scope:puppet_or_actor != this
}
add_opinion = {
modifier = moved_to_house_arrest_opinion
target = scope:puppet_or_actor
}
}
}
scope:puppet_or_actor = {
stress_and_fulfillment_impact = {
sadistic = medium_stress_impact_gain
vengeful = medium_stress_impact_gain
}
hidden_effect = {
send_interface_message = {
type = interaction_prison_single_side
title = msg_move_prisoner_to_house_arrest
right_icon = scope:recipient
custom_tooltip = MOVE_PRISONER_TO_HOUSE_ARREST
}
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
- Category
- Imprisonment actions
- In the menu
- under More…
- ID
move_to_house_arrest_interaction
Source: game/common/character_interactions/00_prison_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.