Interaction · Imprisonment actions
Blind
Make the recipient Blind
What you need
You
To send it
- The character you target:
If
- Has “imprisoned by diarch” (a variable the game's script sets)
scope:recipient.var:imprisoned_by_diarch:is_diarch_of_target = scope:recipient.liege
Then
- Cannot take any action that would release former Regent whilst current Regent is in office
- … is currently being purged
To see it in the menu
- Is an Adult
None of these
All of these
has_diarchy_active_parameter = diarchy_type_is_co_monarchydiarch ?= scope:recipient
Blind is an imprisonment character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_prison_interactions.txt.
Quick answers (1)
- Will the AI accept Blind?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- You:
If
- Has the target as rival
Then
Otherwise
- Stress and fulfillment impact: by trait: Sadistic -15, Compassionate +100, Craven +80, Just +40, Forgiving +40, Generous +40, Trusting +20, Gregarious +20, Calm +20, Content +20, Honest +20
If
Then
- Dread +30
Else if
One of these
- The character you target:
or
The character you target:
Then
- Dread +20
Otherwise
- Dread +10
- The character you target:
If
- Your culture: The Culture has the Using the Blind Interaction on Criminals with a Banishment Reason or Execution Reason grants Piety Tradition
One of these
has_execute_reason = scope:recipientor
has_banish_reason = scope:recipient
Then
- Gain +100 Piety
- The character you target:
- Opinion: Blinded Me
If
- Has the opinion “Grateful” of you
Then
- Loses the opinion “Grateful” of you
Else if
- In list (more than 1):
always = yes
Then
- … Close Family Members and Spouses: Opinion: Blinded Family Member
- In list (more than 1):
- Event prison.1020 (after 1 days)
If
- Your culture: The Culture has the Using the Blind Interaction on Criminals with a Banishment Reason or Execution Reason grants Piety Tradition
Then
- … (more in the script below)
Events it fires: prison.1020
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (18 lines of game script)
is_shown = scope:puppet_or_actor ?= {
is_adult = yes
OR = {
culture ?= {
has_cultural_parameter = can_blind_prisoners
}
top_liege.primary_title ?= {
has_variable = emulating_byz_punishment_var
}
}
liege_should_systematically_maim_co_ruler_trigger = no
}
scope:recipient = {
is_imprisoned_by = scope:puppet_or_actor
NOT = {
has_trait = blind
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
Can be sent when (is_valid…) (20 lines of game script)
scope:recipient = {
custom_description = {
text = currently_being_tortured
NOT = {
has_character_flag = is_being_tortured
}
}
}
cannot_release_former_regent_whilst_old_regent_holds_power_trigger = {
PRISONER = scope:recipient
REGENT = scope:recipient.var:imprisoned_by_diarch
}
custom_tooltip = {
text = is_currently_being_purged_tt
scope:recipient = {
NOT = {
has_character_flag = is_currently_being_purged
}
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
Effects (on_send, on_accept, on_decline) (70 lines of game script)
on_accept = scope:recipient = {
add_character_flag = {
flag = is_being_tortured
months = 6
}
}
blind_castrate_and_disfigure_effect = yes
show_as_tooltip = {
scope:recipient = {
add_trait = blind
release_from_prison = yes
}
}
scope:puppet_or_actor = {
if = {
limit = {
culture = {
has_cultural_parameter = merciful_blinding
}
OR = {
has_execute_reason = scope:recipient
has_banish_reason = scope:recipient
}
}
add_piety = medium_piety_gain
}
}
torture_blind_castrate_disfigure_opinion_effect = {
VERB = blinded
}
scope:puppet_or_actor = {
save_scope_as = bg_override_char
trigger_event = {
id = prison.1020
days = 1
}
}
if = {
limit = {
scope:puppet_or_actor.culture = {
has_cultural_parameter = merciful_blinding
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = minor_unity_loss
DESC = clan_unity_blinding.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
else = {
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_blinding.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
scope:recipient.house ?= {
change_house_relation_effect = {
HOUSE = scope:puppet_or_actor.house
VALUE = house_relation_damage_medium_value
REASON = torture
CHAR = scope:puppet_or_actor
TARGET_CHAR = scope:recipient
TITLE = scope:dummy_gender
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
- Category
- Imprisonment actions
- In the menu
- under More…
- ID
blind_interaction
Source: game/common/character_interactions/00_prison_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.