Interaction · Imprisonment actions
Start Prison Break Contract
A Contractor asked you to rescue someone from prison using Scheme
What you need
You
- Any character active contract:
task_contract_type = laamp_prison_break_contractOne of these
- Task contract target is scope:recipient
or
Task contract object is scope:recipientor
Task contract employer is scope:recipient
Start Prison Break Contract is an imprisonment character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_prison_interactions.txt.
Quick answers (1)
- Will the AI accept Start Prison Break Contract?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Start the Prison Break scheme against the target
- Event laamp_extra_contract_schemes.0011
Events it fires: laamp_extra_contract_schemes.0011
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (10 lines of game script)
is_shown = scope:actor = {
any_character_active_contract = {
task_contract_type = laamp_prison_break_contract
OR = {
var:task_contract_target ?= scope:recipient
var:task_contract_object ?= scope:recipient
var:task_contract_employer ?= scope:recipient
}
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
Effects (on_send, on_accept, on_decline) (23 lines of game script)
on_accept = scope:actor = {
start_scheme = {
type = laamp_prison_break_scheme
target_character = scope:recipient
}
random_scheme = {
type = laamp_prison_break_scheme
limit = {
scheme_target_character = scope:recipient
}
save_scope_as = scheme
}
scope:secondary_recipient = {
save_scope_as = task_contract_object
}
scope:recipient = {
save_scope_as = task_contract_target
}
scope:secondary_actor = {
save_scope_as = task_contract_employer
}
trigger_event = laamp_extra_contract_schemes.0011
}As written in game/common/character_interactions/00_prison_interactions.txt.
- Category
- Imprisonment actions
- Again on the same character
- after 1 year
- In the menu
- main list
- ID
prison_break_contract_interaction
Source: game/common/character_interactions/00_prison_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.