CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Imprisonment actions

Start Prison Break Contract

No costAccepted automatically

A Contractor asked you to rescue someone from prison using Scheme

What you need

You

  • Any character active contract:
    • task_contract_type = laamp_prison_break_contract
    • One of these

      • Task contract target is scope:recipient
      • or

        Task contract object is scope:recipient
      • or

        Task contract employer is scope:recipient

Start Prison Break Contract is an imprisonment character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_prison_interactions.txt.

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Quick answers (1)
Will the AI accept Start Prison Break Contract?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

Events it fires: laamp_extra_contract_schemes.0011

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (10 lines of game script)
is_shown = scope:actor = {
	any_character_active_contract = {
		task_contract_type = laamp_prison_break_contract
		OR = {
			var:task_contract_target ?= scope:recipient
			var:task_contract_object ?= scope:recipient
			var:task_contract_employer ?= scope:recipient
		}
	}
}

As written in game/common/character_interactions/00_prison_interactions.txt.

Effects (on_send, on_accept, on_decline) (23 lines of game script)
on_accept = scope:actor = {
	start_scheme = {
		type = laamp_prison_break_scheme
		target_character = scope:recipient
	}
	random_scheme = {
		type = laamp_prison_break_scheme
		limit = {
			scheme_target_character = scope:recipient
		}
		save_scope_as = scheme
	}
	scope:secondary_recipient = {
		save_scope_as = task_contract_object
	}
	scope:recipient = {
		save_scope_as = task_contract_target
	}
	scope:secondary_actor = {
		save_scope_as = task_contract_employer
	}
	trigger_event = laamp_extra_contract_schemes.0011
}

As written in game/common/character_interactions/00_prison_interactions.txt.

Category
Imprisonment actions
Again on the same character
after 1 year
In the menu
main list
ID
prison_break_contract_interaction

Source: game/common/character_interactions/00_prison_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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