CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Steal Herd

No costAccepted automatically

Attempt to steal Herd from the recipient

What you need

You

To send it

  • can_start_scheme = { type = steal_herd target_character = scope:recipient }
  • If

    • You: Has “no scheming allowed var” (a variable the game's script sets)

    Then

    • You and … promised to not start Hostile Schemes against each other until …

To see it in the menu

  • Your Government is Nomadic
  • Is an Adult
  • If played by the AI:
    • You have 150
    • If

      • None of these

        • Your domicile:
          • has_domicile_building_or_higher = steal_herd_yurt_01

      Then

      • Ai honor at most 50
    • None of these

      • Your primary title:
        • is_mercenary_company = yes
      • Any scheme:
        • One of these

          • scheme_type = befriend
          • or

            scheme_type = sway
          • or

            scheme_type = seduce
          • or

            scheme_type = courting
          • or

            scheme_type = elope
          • or

            scheme_type = learn_language
          • or

            scheme_type = teach_governor
          • or

            scheme_type = study_faith
  • Is not imprisoned
  • Is landed
  • The target is not you
  • in_diplomatic_range = scope:recipient
  • If played by the AI:
    • None of these

      • Is a tributary of the target or of the target’s suzerains
      • Is a vassal (or below) of the target
      • The character you target:
        • Is played by a person
        • Any targeting scheme:
          • scheme_type = steal_herd

The character you target

To send it

To see it in the menu

Steal Herd is a hostile character interaction in Crusader Kings III. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.

for a guide, post or blog
Quick answers (2)
What are the requirements for Steal Herd in CK3?
The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
Will the AI accept Steal Herd?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

When you send it

  • If

    Then

    • Spiritual fulfillment -5

Effects

  • Stress and fulfillment impact: by trait: Compassionate +20, Honest +20, Craven +20, Content +20
  • Start the Steal Herd scheme against the target
  • If

    • Your domicile:
      • herd >= ninety_percent_herd_value

    Then

    • Successfully stealing will put you at or above your Herd Capacity

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (53 lines of game script)
is_available = government_has_flag = government_is_nomadic
is_adult = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	prestige >= medium_prestige_value
	trigger_if = {
		limit = {
			NOT = {
				domicile ?= {
					has_domicile_building_or_higher = steal_herd_yurt_01
				}
			}
		}
		ai_honor <= 50
	}
	NOR = {
		primary_title ?= {
			is_mercenary_company = yes
		}
		scheme_generic_ai_blocker_trigger = yes
	}
}
is_imprisoned = no
is_landed = yes
is_shown = NOT = {
	scope:recipient = scope:actor
}
scope:actor = {
	in_diplomatic_range = scope:recipient
	trigger_if = {
		limit = {
			is_ai = yes
		}
		NOR = {
			is_tributary_of_suzerain_or_above = scope:recipient
			is_vassal_or_below_of = scope:recipient
			scope:recipient = {
				is_ai = no
				any_targeting_scheme = {
					scheme_type = steal_herd
				}
			}
		}
	}
}
scope:recipient = {
	is_landed = yes
	is_adult = yes
	government_has_flag = government_is_nomadic
	highest_held_title_tier >= tier_county
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Can be sent when (is_valid…) (22 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = steal_herd
		target_character = scope:recipient
	}
}
scope:recipient = {
	NOT = {
		has_strong_hook = scope:actor
	}
}
trigger_if = {
	limit = {
		scope:actor = {
			has_variable = no_scheming_allowed_var
		}
	}
	custom_tooltip = {
		text = no_scheming_allowed_var_tt
		scope:actor.var:no_scheming_allowed_var != scope:recipient
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Effects (on_send, on_accept, on_decline) (58 lines of game script)
on_send = scope:actor = {
	if = {
		limit = {
			OR = {
				has_character_modifier = pam_granted_indulgences_modifier
				has_character_modifier = pam_granted_indulgences_modifier_small
			}
		}
		change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
	}
}
on_accept = scope:actor = {
	stress_and_fulfillment_impact = {
		compassionate = minor_stress_impact_gain
		honest = minor_stress_impact_gain
		craven = minor_stress_impact_gain
		content = minor_stress_impact_gain
	}
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = steal_herd_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		begin_scheme_basic_effect = {
			SCHEME_TYPE = steal_herd
			TARGET_TYPE = target_character
			TARGET_SCOPE = scope:recipient
		}
		if = {
			limit = {
				domicile ?= {
					herd >= ninety_percent_herd_value
				}
			}
			custom_tooltip = steal_herd_interaction_tt.warning
		}
		scope:new_scheme ?= {
			if = {
				limit = {
					scope:steal_herd_low ?= yes
				}
				set_variable = steal_herd_low
			}
			else_if = {
				limit = {
					scope:steal_herd_normal ?= yes
				}
				set_variable = steal_herd_normal
			}
			else_if = {
				limit = {
					scope:steal_herd_high ?= yes
				}
				set_variable = steal_herd_high
			}
		}
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Category
Hostile actions
Starts the scheme
Steal Herd
In the menu
main list
ID
steal_herd_interaction

Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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