Interaction · Hostile actions
Steal Herd
Attempt to steal Herd from the recipient
What you need
You
To send it
can_start_scheme = { type = steal_herd target_character = scope:recipient }If
- You: Has “no scheming allowed var” (a variable the game's script sets)
Then
- You and … promised to not start Hostile Schemes against each other until …
To see it in the menu
- Your Government is Nomadic
- Is an Adult
- If played by the AI:
- You have 150
If
None of these
- Your domicile:
has_domicile_building_or_higher = steal_herd_yurt_01
- Your domicile:
Then
- Ai honor at most 50
None of these
- Your primary title:
is_mercenary_company = yes
- Any scheme:
One of these
scheme_type = befriendor
scheme_type = swayor
scheme_type = seduceor
scheme_type = courtingor
scheme_type = elopeor
scheme_type = learn_languageor
scheme_type = teach_governoror
scheme_type = study_faith
- Your primary title:
- Is not imprisoned
- Is landed
- The target is not you
in_diplomatic_range = scope:recipient- If played by the AI:
None of these
- Is a tributary of the target or of the target’s suzerains
- Is a vassal (or below) of the target
- The character you target:
- Is played by a person
- Any targeting scheme:
scheme_type = steal_herd
Steal Herd is a hostile character interaction in Crusader Kings III. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.
Quick answers (2)
- What are the requirements for Steal Herd in CK3?
- The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Steal Herd?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (53 lines of game script)
is_available = government_has_flag = government_is_nomadic
is_adult = yes
trigger_if = {
limit = {
is_ai = yes
}
prestige >= medium_prestige_value
trigger_if = {
limit = {
NOT = {
domicile ?= {
has_domicile_building_or_higher = steal_herd_yurt_01
}
}
}
ai_honor <= 50
}
NOR = {
primary_title ?= {
is_mercenary_company = yes
}
scheme_generic_ai_blocker_trigger = yes
}
}
is_imprisoned = no
is_landed = yes
is_shown = NOT = {
scope:recipient = scope:actor
}
scope:actor = {
in_diplomatic_range = scope:recipient
trigger_if = {
limit = {
is_ai = yes
}
NOR = {
is_tributary_of_suzerain_or_above = scope:recipient
is_vassal_or_below_of = scope:recipient
scope:recipient = {
is_ai = no
any_targeting_scheme = {
scheme_type = steal_herd
}
}
}
}
}
scope:recipient = {
is_landed = yes
is_adult = yes
government_has_flag = government_is_nomadic
highest_held_title_tier >= tier_county
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Can be sent when (is_valid…) (22 lines of game script)
scope:actor = {
can_start_scheme = {
type = steal_herd
target_character = scope:recipient
}
}
scope:recipient = {
NOT = {
has_strong_hook = scope:actor
}
}
trigger_if = {
limit = {
scope:actor = {
has_variable = no_scheming_allowed_var
}
}
custom_tooltip = {
text = no_scheming_allowed_var_tt
scope:actor.var:no_scheming_allowed_var != scope:recipient
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Effects (on_send, on_accept, on_decline) (58 lines of game script)
on_send = scope:actor = {
if = {
limit = {
OR = {
has_character_modifier = pam_granted_indulgences_modifier
has_character_modifier = pam_granted_indulgences_modifier_small
}
}
change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
}
}
on_accept = scope:actor = {
stress_and_fulfillment_impact = {
compassionate = minor_stress_impact_gain
honest = minor_stress_impact_gain
craven = minor_stress_impact_gain
content = minor_stress_impact_gain
}
send_interface_toast = {
type = event_toast_effect_neutral
title = steal_herd_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
begin_scheme_basic_effect = {
SCHEME_TYPE = steal_herd
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
}
if = {
limit = {
domicile ?= {
herd >= ninety_percent_herd_value
}
}
custom_tooltip = steal_herd_interaction_tt.warning
}
scope:new_scheme ?= {
if = {
limit = {
scope:steal_herd_low ?= yes
}
set_variable = steal_herd_low
}
else_if = {
limit = {
scope:steal_herd_normal ?= yes
}
set_variable = steal_herd_normal
}
else_if = {
limit = {
scope:steal_herd_high ?= yes
}
set_variable = steal_herd_high
}
}
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
- Category
- Hostile actions
- Starts the scheme
- Steal Herd
- In the menu
- main list
- ID
steal_herd_interaction
Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.