CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Diplomatic actions

Incite Claim War

from 100PietyBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

What you need

You

To send it

  • If

    • The target: Title tier at least Kingdom

    Then

    Else if

    • The target: Title tier at least Duchy

    Then

    Otherwise

    • Piety level at least 2
  • If

    Then

  • If

    • You are not you

    Then

    • You:
      • piety >= pam_ecclesiastic_incite_claim_war_cost_value
  • If

    a check the game hides

    Then

  • The target:
    • Title tier at most Kingdom
    • Title tier at least County
    • is_landless_type_title = no
    • … must be held by … or … Vassals
    • … must have a Claim on …
  • Also needed: available (an adult, not imprisoned, not incapable)

To see it in the menu

  • If played by the AI:
    • You have 750 Piety
    • Piety level at least 2
    • Your Government is a Theocratic-type Government
    • One of these

    • Is at not War
  • Your Government is a Theocratic-type Government

The character you target

To send it

To see it in the menu

Which title you can pick

  • The target:
    • Title tier at most Kingdom
    • Title tier at least County
    • is_landless_type_title = no
    • Their holder: Is the target or the target’s liege
    • If

      a check the game hides

      Then

      • … must have a Claim on …

      Otherwise

    • If title tier at least Kingdom: Your Level of Devotion must be paragon of virtue or higher to target Kingdoms
    • If title tier at least Duchy: Your Level of Devotion must be devoted servant or higher to target Duchies
    • If

      • You: Is at war with the target

      Then

Incite Claim War is a diplomatic character interaction in Crusader Kings III. You need: Is available (an adult, not imprisoned, not incapable). Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Appeal to … Will (+50), Warriors' Vestry Ecclesiastical Estate Building (+5), Warriors' Vestry Ecclesiastical Estate Building (+10) and 22 more. It costs Piety (from 100). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Incite Claim War in CK3?
You: Is available (an adult, not imprisoned, not incapable). (patch 1.20.1.2)
How do I get the AI to accept Incite Claim War?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Appeal to … Will +50, Warriors' Vestry Ecclesiastical Estate Building +5, Warriors' Vestry Ecclesiastical Estate Building +10, Warriors' Vestry Ecclesiastical Estate Building +15, Reliquary Vault Ecclesiastical Estate Building +5, Reliquary Vault Ecclesiastical Estate Building +10, Reliquary Vault Ecclesiastical Estate Building +15, Chivalric Dominance +15, Weak Hook used +100, Bolster War Chest +25, Bolster War Chest +50, Bolster War Chest +75, Bolster War Chest +100, The other character's Tier, The target is a Kingdom +25, The target's Tier +25, The target's Tier, Join in the War!, The other character's strength compared to the recipient, The other character's strength compared to the recipient, Your Level of Devotion, The other character has a Personal Tenet that forbids offensive Wars -100, The other character is far away -50, The other character likes the recipient -50, The other character has good relations with the recipient -100, The other character loathes the recipient +30, The other character's courage, The other character's interest in violence, The recipient is at war +40, Allied +50, You are the other character's Liege +25, Intimidated by the recipient -50 and Terrified of the recipient -150.
How much does Incite Claim War cost?
Piety (from 100) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • One of these

    • The character you target: Is played by a person
    • or

      All of these

      • exists = scope:secondary_recipient
      • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-25
Appeal to … Will
when
  • The option “appeal to gods will” is chosen
+50
Warriors' Vestry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_vestry_1
+5
Warriors' Vestry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_vestry_2
+10
Warriors' Vestry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_vestry_3
+15
Reliquary Vault Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_reliquary_1
+5
Reliquary Vault Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_reliquary_2
+10
Reliquary Vault Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_reliquary_3
+15
Chivalric Dominance
when
+15
Weak Hook used
when
  • The option “use hook” is chosen
  • Does not have a Strong Hook on the other character
+100
Bolster War Chest
when
  • The option “fund war” is chosen
  • root.major_gold_value < scope:secondary_recipient.minor_gold_value
+25
Bolster War Chest
when
  • The option “fund war” is chosen
  • root.major_gold_value < scope:secondary_recipient.major_gold_value
  • root.major_gold_value >= scope:secondary_recipient.minor_gold_value
+50
Bolster War Chest
when
  • The option “fund war” is chosen
  • root.major_gold_value >= scope:secondary_recipient.major_gold_value
  • root.major_gold_value < scope:secondary_recipient.monumental_gold_value
+75
Bolster War Chest
when
  • The option “fund war” is chosen
  • root.major_gold_value >= scope:secondary_recipient.monumental_gold_value
+100
The other character's Tier
when
  • scope:secondary_recipient.highest_held_title_tier >= tier_duchy
varies
The target is a Kingdom
when
  • The target: Title tier at least Kingdom
  • scope:secondary_recipient.highest_held_title_tier >= tier_duchy
+25
The target's Tier
when
  • The target: Title tier exactly Duchy
  • scope:secondary_recipient.highest_held_title_tier = tier_county
+25
The target's Tier
when
  • The target: Title tier exactly County
  • scope:secondary_recipient.highest_held_title_tier >= tier_duchy
varies
Join in the War!
when
  • The option “join war” is chosen
varies
The other character's strength compared to the recipient
when
  • scope:secondary_recipient.current_military_strength >= scope:recipient.fifty_percent_more_of_current_military_strength
varies
The other character's strength compared to the recipient
when
  • scope:recipient.current_military_strength > scope:secondary_recipient.current_military_strength
varies
Your Level of Devotion
when
  • root.piety_level > 0
your piety level × 10
The other character has a Personal Tenet that forbids offensive Wars
when
  • The other character › Any personal tenet:
    • One of these

      • this = tenet:tenet_pacifism
      • or

        this = tenet:tenet_dharmic_pacifism
-100
The other character is far away
when
  • scope:secondary_recipient.capital_province.squared_distance(scope:recipient.capital_province) >= squared_distance_huge
-50
The other character’s opinion of you × 0.5varies
The other character likes the recipient
when
  • The other character: Opinion of recipient at least 25
-50
The other character has good relations with the recipient
when
  • The other character:
    • One of these

      • One of these

        • Has the target as potential lover
        • or

          Has the target as crush
        • or

          Has the target as potential friend
        • or

          Has the target as guardian
        • or

          Has the target as ward
        • or

          Has the target as elder
        • or

          Has the target as disciple
      • or

        One of these

        • Has the target as lover
        • or

          Has the target as friend
-100
The other character loathes the recipient
when
  • The other character:
    • One of these

      • One of these

        • One of these

          • Has the target as potential rival
          • or

            Has the target as victim
          • or

            Has the target as bully
        • or

          Has the target as rival
      • or

        Opinion of recipient at most -95
+30
The other character's courage
when
  • The other character:
    • One of these

      • Ai boldness more than 0
      • or

        Ai boldness less than 0
the other character’s ai boldness × 0.5
The other character's interest in violence
when
  • The other character:
    • ai_compassion != 0
the other character’s ai compassion × -0.25
The recipient is at war
when
  • The character you target: Is at War
+40
Allied
when
  • Is allied to the other character
+50
You are the other character's Liege
when
  • The other character: Is a vassal (or below) of you
+25
Intimidated by the recipient
when
  • The other character:
    • has_dread_level_towards = { target = scope:recipient level = 1 }
-50
Terrified of the recipient
when
  • The other character:
    • has_dread_level_towards = { target = scope:recipient level >= 2 }
-150
Acceptance (ai_accept) (210 lines of game script)
base = -25
modifier = {
	scope:appeal_to_gods_will = yes
	add = 50
	desc = APPEAL_TO_GODS_WILL_INTERACTION_OPTION_REASON
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_1
	desc = ESTATE_WARRIORS_VESTRY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_vestry_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_2
	desc = ESTATE_WARRIORS_VESTRY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_vestry_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_3
	desc = ESTATE_WARRIORS_VESTRY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_vestry_3
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_1
	desc = ESTATE_RELIQUARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_reliquary_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_2
	desc = ESTATE_RELIQUARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_reliquary_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_3
	desc = ESTATE_RELIQUARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_reliquary_3
		}
	}
}
modifier = {
	add = 15
	desc = CHIVALRIC_DOMINANCE_REASON
	scope:puppet_or_actor ?= {
		has_perk = chivalric_dominance_perk
	}
}
modifier = {
	scope:use_hook = yes
	add = 100
	exists = scope:secondary_recipient
	scope:actor = {
		NOT = {
			has_strong_hook = scope:secondary_recipient
		}
	}
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	add = {
		value = 25
	}
	exists = scope:secondary_recipient
	scope:fund_war = yes
	scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.minor_gold_value
	desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 50
	}
	exists = scope:secondary_recipient
	scope:fund_war = yes
	scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.major_gold_value
	scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.minor_gold_value
	desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 75
	}
	exists = scope:secondary_recipient
	scope:fund_war = yes
	scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.major_gold_value
	scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.monumental_gold_value
	desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 100
	}
	exists = scope:secondary_recipient
	scope:fund_war = yes
	scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.monumental_gold_value
	desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:secondary_recipient.highest_held_title_tier >= tier_duchy
	add = {
		value = scope:secondary_recipient.highest_held_title_tier
		subtract = 2
		multiply = -25
	}
	desc = INCITE_CLAIM_WAR_ATTACKER_TIER_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:target ?= {
		tier >= tier_kingdom
	}
	scope:secondary_recipient.highest_held_title_tier >= tier_duchy
	add = 25
	desc = KINGDOM_TIER_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:target ?= {
		tier = tier_duchy
	}
	scope:secondary_recipient.highest_held_title_tier = tier_county
	add = 25
	desc = TARGET_TIER_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:target ?= {
		tier = tier_county
	}
	scope:secondary_recipient.highest_held_title_tier >= tier_duchy
	add = {
		value = -25
		multiply = {
			value = scope:secondary_recipient.highest_held_title_tier
			subtract = 2
		}
	}
	desc = TARGET_TIER_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:join_war ?= yes
	add = {
		value = scope:actor.current_military_strength
		divide = {
			value = scope:secondary_recipient.current_military_strength
			min = 1
		}
		multiply = 100
		round = yes
		max = 250
	}
	desc = CLERIC_JOIN_HOLY_WAR_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:secondary_recipient.current_military_strength >= scope:recipient.fifty_percent_more_of_current_military_strength
	add = {
		value = scope:secondary_recipient.current_military_strength
		divide = {
			value = scope:recipient.current_military_strength
			min = 1
		}
		multiply = 15
		round = yes
		max = 75
	}
	desc = SPONSORED_HOLY_WAR_RELATIVE_STRENGTH_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:recipient.current_military_strength > scope:secondary_recipient.current_military_strength
	add = {
		value = scope:recipient.current_military_strength
		divide = {
			value = scope:secondary_recipient.current_military_strength
			min = 1
		}
		multiply = -50
		round = yes
	}
	desc = SPONSORED_HOLY_WAR_RELATIVE_STRENGTH_REASON
}
modifier = {
	add = {
		value = scope:actor.piety_level
		multiply = 10
	}
	scope:actor
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • If

    • You are not you

    Then

    • You › If ecclesiastic incite claim war cost more than 0:
      • add_piety = { … }
  • If

    Then

  • The other character:
    • add_piety = { … }
  • The character you target:
    • If

      • NOT = { root ?= scope:secondary_recipient }

      Then

  • If

    • root ?= scope:secondary_recipient

    Then

    • … attack … to press a Claim on …
    • The character you target: Opinion: Declared War

    Otherwise

    • The character you target: Is attacked by … in a War for … Claim on …
  • You:
    • You gain Prestige if the Claim War is won
    • If

      • The option “fund war” is chosen

      Then

      • pay_treasury_or_gold = { target = scope:secondary_recipient value = scope:puppet_or_actor.major_gold_value }
    • If

      • The option “join war” is chosen

      Then

      • You join the War on the side of …
      • You will lose 2 Levels of Fame if the war is lost
    • If

      • The option “use hook” is chosen
      • Has a usable Hook on the other character

      Then

      • Use a Hook on the other character

Options when sending

  • Use a Hook
  • Join in the War!
  • Bolster War Chest
  • Appeal to … Will

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (32 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= 750
	piety_level >= 2
	government_has_flag = government_is_theocracy
	OR = {
		rite.head_of_rite ?= this
		faith.religious_head ?= this
	}
	is_at_war = no
}
is_shown = has_pam_dlc_trigger = yes
scope:puppet_or_actor ?= {
	government_has_flag = government_is_theocracy
}
scope:recipient = {
	is_landed = yes
	NOT = {
		government_has_flag = government_is_theocracy
	}
	this != scope:puppet_or_actor
	trigger_if = {
		limit = {
			scope:actor = {
				is_ai = yes
			}
		}
		is_independent_ruler = yes
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (75 lines of game script)
scope:puppet_or_actor = {
	is_available_quick = {
		adult = yes
		alive = yes
		imprisoned = no
		incapable = no
	}
	trigger_if = {
		limit = {
			scope:target ?= {
				tier >= tier_kingdom
			}
		}
		custom_tooltip = {
			text = piety_too_low_target_kingdom_tt
			piety_level >= 4
		}
	}
	trigger_else_if = {
		limit = {
			scope:target ?= {
				tier >= tier_duchy
			}
		}
		custom_tooltip = {
			text = piety_too_low_target_duchy_tt
			piety_level >= 3
		}
	}
	trigger_else = {
		piety_level >= 2
	}
	trigger_if = {
		limit = {
			scope:recipient = {
				is_independent_ruler = yes
			}
		}
		custom_tooltip = {
			text = no_valid_sponsored_claim_war_attacker_tt
			faith = {
				any_faith_ruler = {
					valid_claim_war_incited_attacker_trigger = {
						RECIPIENT = scope:recipient
					}
				}
			}
		}
	}
}
scope:recipient = {
	is_alive = yes
	custom_tooltip = {
		text = incite_claim_war_use_on_liege_tt
		is_independent_ruler = yes
	}
}
trigger_if = {
	limit = {
		scope:puppet_or_actor != scope:actor
	}
	scope:puppet_or_actor = {
		piety >= pam_ecclesiastic_incite_claim_war_cost_value
	}
}
trigger_if = {
	limit = {
		exists = scope:secondary_recipient
	}
	scope:secondary_recipient = {
		claim_war_incited_attacker_can_be_picked_trigger = {
			RECIPIENT = scope:recipient
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (30 lines of game script)
on_accept = if = {
	limit = {
		scope:puppet_or_actor != scope:actor
	}
	scope:puppet_or_actor = {
		if = {
			limit = {
				pam_ecclesiastic_incite_claim_war_cost_value > 0
			}
			add_piety = {
				value = {
					add = pam_ecclesiastic_incite_claim_war_cost_value
					max = piety
					multiply = -1
				}
			}
		}
	}
}
if = {
	limit = {
		scope:puppet_or_actor ?= {
			has_perk = chivalric_dominance_perk
		}
	}
	scope:puppet_or_actor = {
		add_prestige = medium_prestige_value
	}
}
ecclesiastic_incite_claim_war_interaction_effect = yes

As written in game/common/character_interactions/pam_interactions.txt.

Category
Diplomatic actions
Cost: Piety
from 100
Again on the same character
after 5 years
DLC
By God Alone
In the menu
main list
ID
ecclesiastic_incite_claim_war_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?