Interaction · Diplomatic actions
Incite Claim War
What you need
You
To send it
If
- The target: Title tier at least Kingdom
Then
- Your Level of Devotion must be paragon of virtue or higher to target Kingdoms
Else if
- The target: Title tier at least Duchy
Then
- Your Level of Devotion must be devoted servant or higher to target Duchies
Otherwise
- Piety level at least 2
If
- The character you target: Is an Independent Ruler
Then
- … must hold a Title claimed by a ⟨faith⟩ secular Ruler of appreciable strength, who is not blocked from declaring War by any of these factors: Being in Debt · Being Incapable · Being Nomadic · Being Celestial · Being Ecclesiastical or Theocratic · Having an Alliance or Truce with … · Being a Tributary or Puppet of … · Being under a Liege that is already at War with …
If
- You are not you
Then
- You:
piety >= pam_ecclesiastic_incite_claim_war_cost_value
If
a check the game hides
Then
- The other character:
- Must follow the same Faith as …
- Must be a landed Ruler of at least County rank
- Must not be at War
- Must not be in Debt
- Is available (not imprisoned, not incapable)
- Must have at least a tenth of … military strength
- Must not be Nomadic, Celestial, Theocratic, Ecclesiastical, or a landless adventurer
- Must not be Allied to, have a Truce with, be a Tributary or Vassal of, or share a Realm with …
- Must not have a Liege at War with …
- Must have a Claim on a Title held by … or … Vassals
If
- The attacker’s top liege:
Then
- Rulers in Japan cannot declare external Wars unless the Imperial Policy is Imperial Pacification
- The other character:
- The target:
Also needed: available (an adult, not imprisoned, not incapable)
To see it in the menu
- If played by the AI:
- You have 750 Piety
- Piety level at least 2
- Your Government is a Theocratic-type Government
One of these
rite.head_of_rite ?= thisor
You are the Head of Faith
- Is at not War
- Your Government is a Theocratic-type Government
The character you target
To send it
- … is not Independent. Use this Interaction on … Liege, …
To see it in the menu
- Is landed
- Their government is not a Theocratic-type Government
Which title you can pick
- The target:
- Title tier at most Kingdom
- Title tier at least County
is_landless_type_title = no- Their holder: Is the target or the target’s liege
- If title tier at least Kingdom: Your Level of Devotion must be paragon of virtue or higher to target Kingdoms
- If title tier at least Duchy: Your Level of Devotion must be devoted servant or higher to target Duchies
Incite Claim War is a diplomatic character interaction in Crusader Kings III. You need: Is available (an adult, not imprisoned, not incapable). Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Appeal to … Will (+50), Warriors' Vestry Ecclesiastical Estate Building (+5), Warriors' Vestry Ecclesiastical Estate Building (+10) and 22 more. It costs Piety (from 100). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Incite Claim War in CK3?
- You: Is available (an adult, not imprisoned, not incapable). (patch 1.20.1.2)
- How do I get the AI to accept Incite Claim War?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Appeal to … Will +50, Warriors' Vestry Ecclesiastical Estate Building +5, Warriors' Vestry Ecclesiastical Estate Building +10, Warriors' Vestry Ecclesiastical Estate Building +15, Reliquary Vault Ecclesiastical Estate Building +5, Reliquary Vault Ecclesiastical Estate Building +10, Reliquary Vault Ecclesiastical Estate Building +15, Chivalric Dominance +15, Weak Hook used +100, Bolster War Chest +25, Bolster War Chest +50, Bolster War Chest +75, Bolster War Chest +100, The other character's Tier, The target is a Kingdom +25, The target's Tier +25, The target's Tier, Join in the War!, The other character's strength compared to the recipient, The other character's strength compared to the recipient, Your Level of Devotion, The other character has a Personal Tenet that forbids offensive Wars -100, The other character is far away -50, The other character likes the recipient -50, The other character has good relations with the recipient -100, The other character loathes the recipient +30, The other character's courage, The other character's interest in violence, The recipient is at war +40, Allied +50, You are the other character's Liege +25, Intimidated by the recipient -50 and Terrified of the recipient -150.
- How much does Incite Claim War cost?
- Piety (from 100) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
One of these
- The character you target: Is played by a person
or
All of these
exists = scope:secondary_recipient- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -25 |
Appeal to … Willwhen
| +50 |
Warriors' Vestry Ecclesiastical Estate Buildingwhen
| +5 |
Warriors' Vestry Ecclesiastical Estate Buildingwhen
| +10 |
Warriors' Vestry Ecclesiastical Estate Buildingwhen
| +15 |
Reliquary Vault Ecclesiastical Estate Buildingwhen
| +5 |
Reliquary Vault Ecclesiastical Estate Buildingwhen
| +10 |
Reliquary Vault Ecclesiastical Estate Buildingwhen
| +15 |
Chivalric Dominancewhen
| +15 |
Weak Hook usedwhen
| +100 |
Bolster War Chestwhen
| +25 |
Bolster War Chestwhen
| +50 |
Bolster War Chestwhen
| +75 |
Bolster War Chestwhen
| +100 |
The other character's Tierwhen
| varies |
The target is a Kingdomwhen
| +25 |
The target's Tierwhen
| +25 |
The target's Tierwhen
| varies |
Join in the War!when
| varies |
The other character's strength compared to the recipientwhen
| varies |
The other character's strength compared to the recipientwhen
| varies |
Your Level of Devotionwhen
| your piety level × 10 |
The other character has a Personal Tenet that forbids offensive Warswhen
| -100 |
The other character is far awaywhen
| -50 |
| The other character’s opinion of you × 0.5 | varies |
The other character likes the recipientwhen
| -50 |
The other character has good relations with the recipientwhen
| -100 |
The other character loathes the recipientwhen
| +30 |
The other character's couragewhen
| the other character’s ai boldness × 0.5 |
The other character's interest in violencewhen
| the other character’s ai compassion × -0.25 |
The recipient is at warwhen
| +40 |
Alliedwhen
| +50 |
You are the other character's Liegewhen
| +25 |
Intimidated by the recipientwhen
| -50 |
Terrified of the recipientwhen
| -150 |
Acceptance (ai_accept) (210 lines of game script)
base = -25
modifier = {
scope:appeal_to_gods_will = yes
add = 50
desc = APPEAL_TO_GODS_WILL_INTERACTION_OPTION_REASON
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_1
desc = ESTATE_WARRIORS_VESTRY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_vestry_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_2
desc = ESTATE_WARRIORS_VESTRY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_vestry_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_3
desc = ESTATE_WARRIORS_VESTRY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_vestry_3
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_1
desc = ESTATE_RELIQUARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_reliquary_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_2
desc = ESTATE_RELIQUARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_reliquary_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_3
desc = ESTATE_RELIQUARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_reliquary_3
}
}
}
modifier = {
add = 15
desc = CHIVALRIC_DOMINANCE_REASON
scope:puppet_or_actor ?= {
has_perk = chivalric_dominance_perk
}
}
modifier = {
scope:use_hook = yes
add = 100
exists = scope:secondary_recipient
scope:actor = {
NOT = {
has_strong_hook = scope:secondary_recipient
}
}
desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
add = {
value = 25
}
exists = scope:secondary_recipient
scope:fund_war = yes
scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.minor_gold_value
desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 50
}
exists = scope:secondary_recipient
scope:fund_war = yes
scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.major_gold_value
scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.minor_gold_value
desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 75
}
exists = scope:secondary_recipient
scope:fund_war = yes
scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.major_gold_value
scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.monumental_gold_value
desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 100
}
exists = scope:secondary_recipient
scope:fund_war = yes
scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.monumental_gold_value
desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:secondary_recipient.highest_held_title_tier >= tier_duchy
add = {
value = scope:secondary_recipient.highest_held_title_tier
subtract = 2
multiply = -25
}
desc = INCITE_CLAIM_WAR_ATTACKER_TIER_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:target ?= {
tier >= tier_kingdom
}
scope:secondary_recipient.highest_held_title_tier >= tier_duchy
add = 25
desc = KINGDOM_TIER_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:target ?= {
tier = tier_duchy
}
scope:secondary_recipient.highest_held_title_tier = tier_county
add = 25
desc = TARGET_TIER_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:target ?= {
tier = tier_county
}
scope:secondary_recipient.highest_held_title_tier >= tier_duchy
add = {
value = -25
multiply = {
value = scope:secondary_recipient.highest_held_title_tier
subtract = 2
}
}
desc = TARGET_TIER_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:join_war ?= yes
add = {
value = scope:actor.current_military_strength
divide = {
value = scope:secondary_recipient.current_military_strength
min = 1
}
multiply = 100
round = yes
max = 250
}
desc = CLERIC_JOIN_HOLY_WAR_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:secondary_recipient.current_military_strength >= scope:recipient.fifty_percent_more_of_current_military_strength
add = {
value = scope:secondary_recipient.current_military_strength
divide = {
value = scope:recipient.current_military_strength
min = 1
}
multiply = 15
round = yes
max = 75
}
desc = SPONSORED_HOLY_WAR_RELATIVE_STRENGTH_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:recipient.current_military_strength > scope:secondary_recipient.current_military_strength
add = {
value = scope:recipient.current_military_strength
divide = {
value = scope:secondary_recipient.current_military_strength
min = 1
}
multiply = -50
round = yes
}
desc = SPONSORED_HOLY_WAR_RELATIVE_STRENGTH_REASON
}
modifier = {
add = {
value = scope:actor.piety_level
multiply = 10
}
scope:actor
# … (cut here; the rest is in the file)As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
If
- You are not you
Then
- You › If ecclesiastic incite claim war cost more than 0:
add_piety = { … }
- The other character:
add_piety = { … }
- The character you target:
- You:
- You gain Prestige if the Claim War is won
If
- The option “fund war” is chosen
Then
pay_treasury_or_gold = { target = scope:secondary_recipient value = scope:puppet_or_actor.major_gold_value }
If
- The option “join war” is chosen
Then
- You join the War on the side of …
- You will lose 2 Levels of Fame if the war is lost
Options when sending
- Use a Hook
- Join in the War!
- Bolster War Chest
- Appeal to … Will
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (32 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
piety >= 750
piety_level >= 2
government_has_flag = government_is_theocracy
OR = {
rite.head_of_rite ?= this
faith.religious_head ?= this
}
is_at_war = no
}
is_shown = has_pam_dlc_trigger = yes
scope:puppet_or_actor ?= {
government_has_flag = government_is_theocracy
}
scope:recipient = {
is_landed = yes
NOT = {
government_has_flag = government_is_theocracy
}
this != scope:puppet_or_actor
trigger_if = {
limit = {
scope:actor = {
is_ai = yes
}
}
is_independent_ruler = yes
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (75 lines of game script)
scope:puppet_or_actor = {
is_available_quick = {
adult = yes
alive = yes
imprisoned = no
incapable = no
}
trigger_if = {
limit = {
scope:target ?= {
tier >= tier_kingdom
}
}
custom_tooltip = {
text = piety_too_low_target_kingdom_tt
piety_level >= 4
}
}
trigger_else_if = {
limit = {
scope:target ?= {
tier >= tier_duchy
}
}
custom_tooltip = {
text = piety_too_low_target_duchy_tt
piety_level >= 3
}
}
trigger_else = {
piety_level >= 2
}
trigger_if = {
limit = {
scope:recipient = {
is_independent_ruler = yes
}
}
custom_tooltip = {
text = no_valid_sponsored_claim_war_attacker_tt
faith = {
any_faith_ruler = {
valid_claim_war_incited_attacker_trigger = {
RECIPIENT = scope:recipient
}
}
}
}
}
}
scope:recipient = {
is_alive = yes
custom_tooltip = {
text = incite_claim_war_use_on_liege_tt
is_independent_ruler = yes
}
}
trigger_if = {
limit = {
scope:puppet_or_actor != scope:actor
}
scope:puppet_or_actor = {
piety >= pam_ecclesiastic_incite_claim_war_cost_value
}
}
trigger_if = {
limit = {
exists = scope:secondary_recipient
}
scope:secondary_recipient = {
claim_war_incited_attacker_can_be_picked_trigger = {
RECIPIENT = scope:recipient
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (30 lines of game script)
on_accept = if = {
limit = {
scope:puppet_or_actor != scope:actor
}
scope:puppet_or_actor = {
if = {
limit = {
pam_ecclesiastic_incite_claim_war_cost_value > 0
}
add_piety = {
value = {
add = pam_ecclesiastic_incite_claim_war_cost_value
max = piety
multiply = -1
}
}
}
}
}
if = {
limit = {
scope:puppet_or_actor ?= {
has_perk = chivalric_dominance_perk
}
}
scope:puppet_or_actor = {
add_prestige = medium_prestige_value
}
}
ecclesiastic_incite_claim_war_interaction_effect = yesAs written in game/common/character_interactions/pam_interactions.txt.
- Category
- Diplomatic actions
- Cost: Piety
- from 100
- Again on the same character
- after 5 years
- DLC
- By God Alone
- In the menu
- main list
- ID
ecclesiastic_incite_claim_war_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.