Interaction · Vassal actions
Ask for Permission to Declare War
Ask the recipient for permission to declare a single War to expand the borders of the Realm
What you need
You
To send it
To see it in the menu
- you has administrative government mechanic
- Your top liege:
has_realm_law_flag = admin_vassal_wars_permission_only
One of these
vassal_contract_has_flag = admin_theme_frontieror
vassal_contract_has_flag = admin_theme_naval
- If played by the AI:
root.liege = scope:recipient
The character you target
- Does not have a Strong Hook on you
Ask for Permission to Declare War is a vassal character interaction in Crusader Kings III. You need: Is at not War and You already have permission to declare a war. The character you target needs: Does not have a Strong Hook on you. The AI weighs it. Reasons the AI weighs include Weak Hook used (+100), They is your Rival (-100), We are Close Family (+20) and 4 more. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (2)
- What are the requirements for Ask for Permission to Declare War in CK3?
- You: Is at not War and You already have permission to declare a war. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- How do I get the AI to accept Ask for Permission to Declare War?
- The AI weighs it. Its reasons: Opinion, Weak Hook used +100, Exerting Influence (based on your Level of Influence), They is your Rival -100, We are Close Family +20, We are Extended Family +10, You … the recipient's friend +20, Your House is a Powerful Family +15 and Your House is a Dominant Family +30.
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -50 |
| Opinion | varies |
Weak Hook usedwhen
| +100 |
Exerting Influence (based on your Level of Influence)when
| varies |
They is your Rivalwhen
| -100 |
We are Close Familywhen
| +20 |
We are Extended Familywhen
| +10 |
You … the recipient's friendwhen
| +20 |
Your House is a Powerful Familywhen
| +15 |
Your House is a Dominant Familywhen
| +30 |
Acceptance (ai_accept) (63 lines of game script)
base = -50
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 1
desc = AI_SIMPLE_OPINION_REASON
}
modifier = {
scope:hook = yes
add = 100
desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
scope:influence = yes
add = {
value = 20
multiply = scope:actor.influence_level
min = 5
}
desc = INFLUENCE_REASON
}
modifier = {
scope:actor = {
has_relation_rival = scope:recipient
}
add = -100
desc = AI_YOUR_RIVAL
}
modifier = {
scope:recipient = {
is_close_family_of = scope:actor
}
add = 20
desc = CLOSE_FAMILY_REASON
}
modifier = {
scope:recipient = {
is_extended_family_of = scope:actor
}
add = 10
desc = EXTENDED_FAMILY_REASON
}
modifier = {
scope:actor = {
has_relation_friend = scope:recipient
}
add = 20
desc = WE_ARE_FRIENDS
}
modifier = {
scope:actor.house ?= {
is_powerful_family = yes
}
add = 15
desc = YOUR_FAMILY_IS_POWERFUL
}
modifier = {
scope:actor.house ?= {
is_dominant_family = yes
}
add = 30
desc = YOUR_FAMILY_IS_DOMINANT
}As written in game/common/character_interactions/06_ep3_interactions.txt.
What happens
If they accept
- You will gain permission to start a single War against another Realm
If
- The option “influence” is chosen
Then
change_influence = { value = massive_influence_loss multiply = 2 }- The character you target:
change_influence = { value = massive_influence_gain multiply = 2 }
If
title:h_china.holder ?= scope:recipient- Any character situation:
situation:dynastic_cycle ?= this- The current phase counts “Son of Heaven Influenced Dynastic Cycle Catalyst”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Son of Heaven Influenced Dynastic Cycle Catalyst”
If they refuse
- Influence -30
- Opinion: Disappointed (-20)
Options when sending
- Use Influence
- Use a Hook
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (18 lines of game script)
is_available = government_has_mechanic = administrative
top_liege ?= {
has_realm_law_flag = admin_vassal_wars_permission_only
}
OR = {
vassal_contract_has_flag = admin_theme_frontier
vassal_contract_has_flag = admin_theme_naval
}
trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
liege ?= {
is_at_war = no
}
}
is_shown = scope:actor.liege = scope:recipientAs written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (22 lines of game script)
scope:recipient = {
NOT = {
has_strong_hook = scope:actor
}
}
scope:actor = {
is_at_war = no
custom_tooltip = {
text = admin_has_war_permission_already_desc
NOT = {
has_variable = admin_permission_to_declare_war
}
}
top_liege = {
custom_tooltip = {
text = admin_all_vassal_wars_banned
NOT = {
has_realm_law_flag = admin_vassal_wars_banned
}
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (59 lines of game script)
on_accept = scope:actor = {
custom_tooltip = {
text = admin_gain_war_permission_desc
set_variable = admin_permission_to_declare_war
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = admin_gained_war_permission_title
left_icon = scope:recipient
custom_tooltip = admin_gained_war_permission_desc
}
}
if = {
limit = {
scope:influence = yes
}
change_influence = {
value = massive_influence_loss
multiply = 2
}
scope:recipient = {
change_influence = {
value = massive_influence_gain
multiply = 2
}
}
}
if = {
limit = {
scope:hook = yes
has_hook = scope:recipient
}
use_hook = scope:recipient
}
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:recipient
CATALYST = catalyst_hegemon_influenced_by_interaction
}
}
on_decline = scope:actor = {
change_influence = minor_influence_loss
add_opinion = {
target = scope:recipient
modifier = disappointed_opinion
opinion = -20
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_bad
title = admin_declined_war_permission_title
left_icon = scope:recipient
custom_tooltip = admin_declined_war_permission_desc
show_as_tooltip = {
change_influence = minor_influence_loss
}
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Vassal actions
- Again on the same character
- after 10 years
- In the menu
- under More…
- ID
ep3_governor_request_war_permission_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.