Interaction · Hostile actions
Accuse of Violating Sumptuary Law
You challenge this Character to a Stewardship debate, attacking them for their crimes against fashion
What you need
You
To send it
- Is an Adult
- You have not accused anyone of breaking sumptuary law recently
- Is not at war with the target
To see it in the menu
- Have a Royal Court
amenity_level = { target = court_fashion value <= 2 }NOT = { has_court_type = court_nomadic }NOT = { has_court_type = court_tribal }- This action may not be taken against the Ceremonial Monarch
The character you target
To send it
None of these
One of these
- Has you as lover
or
Has you as friend
- Is an Adult
- Does not have a Strong Hook on you
To see it in the menu
One of these
- Their rite: The rite does not have Priests and zealous characters do not wear clothes.
or
Ai zeal less than 50or
Does not have the Trait: Monkor
Does not have the Trait: Zealousor
Their government is not a Theocratic-type Governmentor
NOT = { has_council_position = councillor_court_chaplain }
One of these
- Is a direct vassal of you
or
Is hosted by you
Accuse of Violating Sumptuary Law is a hostile character interaction in Crusader Kings III. You need: Is an Adult, You have not accused anyone of breaking sumptuary law recently and Is not at war with the target. The character you target needs: Is an Adult and Does not have a Strong Hook on you. Accepted automatically. It needs The Royal Court. Patch 1.20.1.2, from game/common/character_interactions/00_court_amenities_interactions.txt.
Quick answers (2)
- What are the requirements for Accuse of Violating Sumptuary Law in CK3?
- You: Is an Adult, You have not accused anyone of breaking sumptuary law recently and Is not at war with the target. The character you target: Is an Adult and Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Accuse of Violating Sumptuary Law?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Your general attractiveness gives you an advantage in the debate You can only debate Sumptuary Law once every 2 years
- Stress and fulfillment impact: by trait: Arbitrary -15, Just +20
- If you win, you gain Prestige from …
- The character you target: If … wins, … takes Prestige from you!
If
Then
- Your house:
add_unity_value = { … }
- Your house:
Events it fires: court_amenities_interactions.0001
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (35 lines of game script)
is_available = has_royal_court = yes
amenity_level = {
target = court_fashion
value <= 2
}
NOR = {
has_court_type = court_nomadic
has_court_type = court_tribal
}
has_dlc_feature = royal_court
is_shown = scope:actor != scope:recipient
scope:recipient = {
OR = {
rite ?= {
NOT = {
rite_has_parameter = naked_priests_active
}
}
NOR = {
ai_zeal >= 50
has_trait = devoted
has_trait = zealous
government_has_flag = government_is_theocracy
has_council_position = councillor_court_chaplain
}
}
OR = {
liege ?= scope:actor
host ?= scope:actor
}
}
tgp_blocked_action_against_tenno_trigger = {
ACTOR = scope:actor
TARGET = scope:recipient
}As written in game/common/character_interactions/00_court_amenities_interactions.txt.
Can be sent when (is_valid…) (43 lines of game script)
scope:actor = {
is_adult = yes
}
scope:recipient = {
NOT = {
has_any_moderate_good_relationship_with_character_trigger = {
CHARACTER = scope:actor
}
}
}
custom_description = {
text = sumptuary_debate_has_been_debated
object = scope:recipient
scope:recipient = {
NOT = {
has_character_modifier = used_sumptuary_debate_modifier
}
NOT = {
has_character_modifier = sumptuary_debated_modifier
}
}
}
custom_description = {
text = sumptuary_debate_timing
scope:actor = {
NOT = {
has_character_modifier = used_sumptuary_debate_modifier
}
}
}
scope:recipient = {
is_adult = yes
}
scope:recipient = {
NOT = {
has_strong_hook = scope:actor
}
}
scope:actor = {
NOT = {
is_at_war_with = scope:recipient
}
}As written in game/common/character_interactions/00_court_amenities_interactions.txt.
Effects (on_send, on_accept, on_decline) (36 lines of game script)
on_accept = hidden_effect = {
scope:actor = {
add_character_modifier = {
modifier = used_sumptuary_debate_modifier
years = 2
}
}
scope:recipient = {
trigger_event = {
id = court_amenities_interactions.0001
days = 1
}
add_character_modifier = {
modifier = sumptuary_debated_modifier
years = 10
}
}
}
custom_tooltip = sumptuary_debate_interaction.tt_modifiers
scope:actor = {
stress_and_fulfillment_impact = {
arbitrary = minor_stress_impact_loss
just = minor_stress_impact_gain
}
custom_tooltip = sumptuary_debate_interaction.tt_winnings_actor
}
scope:recipient = {
custom_tooltip = sumptuary_debate_interaction.tt_winnings_recipient
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_sumptuary_law.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_court_amenities_interactions.txt.
- Category
- Hostile actions
- DLC
- The Royal Court
- In the menu
- under More…
- ID
sumptuary_law_debate_interaction
Source: game/common/character_interactions/00_court_amenities_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.