
Steppe court
Noyan
Noyan is a court position in Crusader Kings III; its aptitude rests on Martial. At excellent aptitude it gives Belligerent Vassal Opinion +10, Minimum Battle Roll +2, Maximum Battle Roll +2, Herd Conversion into Horde Riders +2.5%. Aptitude also comes from Praetorian Guard Perk (+15), Employer has Praetorian Guard Perk (+15) and Strategist (+15). Base salary 0.05 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_mpo_court_positions.txt.
Quick answers (3)
- What makes a good Noyan in CK3?
- Martial Skill Martial × 2.5 (max 50), Stewardship Skill Stewardship × 0.5 (max 50), Learning Skill Learning × 0.5 (max 50), Praetorian Guard Perk +15, Employer has Praetorian Guard Perk +15, Strategist +15, Overseer +15, Brave +15, Patient +15, Ambitious +15, Diligent +15, Craven -15, Shy -15, Paranoid -15 and Lazy -15 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Noyan give?
- Terrible: Belligerent Vassal Opinion +1, Herd Conversion into Horde Riders +0.1%; Poor: Belligerent Vassal Opinion +2, Minimum Battle Roll +1, Maximum Battle Roll +1 and 1 more; Average: Belligerent Vassal Opinion +4, Minimum Battle Roll +1, Maximum Battle Roll +1 and 1 more; Good: Belligerent Vassal Opinion +7, Minimum Battle Roll +2, Maximum Battle Roll +2 and 1 more; Excellent: Belligerent Vassal Opinion +10, Minimum Battle Roll +2, Maximum Battle Roll +2 and 1 more.
- What tasks can the Noyan do?
- Cow Vassals and Prepare Raids.
A Noyan is one of the leading generals in their liege's armies, ensuring success in battle.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
Poor20+
Average40+
Good60+
Excellent80+
What makes a good Noyan
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Martial Skill | Martial × 2.5 (max 50) |
| Stewardship Skill | Stewardship × 0.5 (max 50) |
| Learning Skill | Learning × 0.5 (max 50) |
| Praetorian Guard Perk | +15 |
| Employer has Praetorian Guard Perk | +15 |
| Strategist | +15 |
| Overseer | +15 |
| Brave | +15 |
| Patient | +15 |
| Ambitious | +15 |
| Diligent | +15 |
| Craven | -15 |
| Shy | -15 |
| Paranoid | -15 |
| Lazy | -15 |
The holder gets
Tasks
Cow Vassals
This character is tasked with putting vassals back in line.
Vassal Faction Commitment: -20
Costs 0.05 prestige a month
Prepare Raids
This character is preparing their liege's armies to raid far away realms.
Costs 0.05 prestige a month
Other rooms and names
Some governments and cultures call it General.
The game picks the room by the ruler's government or culture.
Who may hire it (valid_position) (2 lines of game script)
highest_held_title_tier >= tier_county government_has_flag = government_is_nomadic
As written in game/common/court_positions/types/00_mpo_court_positions.txt.
Who may hold it (valid_character) (6 lines of game script)
scope:employee = {
liege = scope:liege
boyan_validity_trigger = {
EMPLOYER = scope:liege
}
}As written in game/common/court_positions/types/00_mpo_court_positions.txt.
Shown when (is_shown) (1 line of game script)
government_has_flag = government_is_nomadic
As written in game/common/court_positions/types/00_mpo_court_positions.txt.
Source: game/common/court_positions/types/00_mpo_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.