CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Steppe court

Siege Engineer

Siege Engineer is a court position in Crusader Kings III; its aptitude rests on Learning. At excellent aptitude it gives Siege Phase Time -25%. Aptitude also comes from Erudite (+15), Architect (+15) and Diligent (+15). Base salary 0.05 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_mpo_court_positions.txt.

Quick answers (3)
What makes a good Siege Engineer in CK3?
Learning Skill Learning × 2 (max 50), Martial Skill Martial × 1.5 (max 50), Stewardship Skill Stewardship (max 50), Erudite +15, Architect +15, Diligent +15, Patient +15, Lazy -15 and Impatient -15 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Siege Engineer give?
Terrible: Siege Phase Time -5%; Poor: Siege Phase Time -10%; Average: Siege Phase Time -15%; Good: Siege Phase Time -20%; Excellent: Siege Phase Time -25%.
What tasks can the Siege Engineer do?
Fortify Lands and Build Siege Equipment.

A Siege Engineer is usually a foreign agent recruited to the Steppes for their expertise in siege warfare.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

What makes a good Siege Engineer

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Learning SkillLearning × 2 (max 50)
Martial SkillMartial × 1.5 (max 50)
Stewardship SkillStewardship (max 50)
Erudite+15
Architect+15
Diligent+15
Patient+15
Lazy-15
Impatient-15

The holder gets

Tasks

  • Fortify Lands

    This character is tasked with ensuring the safety of their liege's lands and people.

  • Build Siege Equipment

    This character is focusing on building siege equipment for their liege.

    Every month there's a small chance to gain a Siege Weapon Men-at-Arms

Who may hire it (valid_position) (2 lines of game script)
highest_held_title_tier >= tier_county
government_has_flag = government_is_nomadic

As written in game/common/court_positions/types/00_mpo_court_positions.txt.

Who may hold it (valid_character) (6 lines of game script)
scope:employee = {
	liege = scope:liege
	siege_engineer_validity_trigger = {
		EMPLOYER = scope:liege
	}
}

As written in game/common/court_positions/types/00_mpo_court_positions.txt.

Shown when (is_shown) (1 line of game script)
government_has_flag = government_is_nomadic

As written in game/common/court_positions/types/00_mpo_court_positions.txt.

Source: game/common/court_positions/types/00_mpo_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.