
Steppe court
Cherbi
Cherbi is a court position in Crusader Kings III; its aptitude rests on Prowess. At excellent aptitude it gives Number of Knights +3, Archer Cavalry Toughness +3. Aptitude also comes from Praetorian Guard Perk (+15), Employer has Praetorian Guard Perk (+15) and Gallant (+15). Base salary 0.05 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_mpo_court_positions.txt.
Quick answers (3)
- What makes a good Cherbi in CK3?
- Prowess Skill Prowess × 2.5 (max 50), Martial Skill Martial × 0.5 (max 50), Intrigue Skill Intrigue × 0.5 (max 50), Praetorian Guard Perk +15, Employer has Praetorian Guard Perk +15, Gallant +15, Lifestyle Blademaster +5 to +15, Loyal +15, Diligent +15, Brave +15, Disloyal -15, Lazy -15 and Craven -15 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Cherbi give?
- Terrible: Archer Cavalry Toughness +1; Poor: Number of Knights +1, Archer Cavalry Toughness +1; Average: Number of Knights +2, Archer Cavalry Toughness +2; Good: Number of Knights +2, Archer Cavalry Toughness +2; Excellent: Number of Knights +3, Archer Cavalry Toughness +3.
- What tasks can the Cherbi do?
- Double the Guard and Terrify Court.
A Cherbi oversees the Kheshig, guaranteeing the safety of their liege. As the head of their liege's safety, it is one of the most prestigious positions in the clan.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
- Archer Cavalry Toughness+1
Poor20+
- Number of Knights+1
- Archer Cavalry Toughness+1
Average40+
- Number of Knights+2
- Archer Cavalry Toughness+2
Good60+
- Number of Knights+2
- Archer Cavalry Toughness+2
Excellent80+
- Number of Knights+3
- Archer Cavalry Toughness+3
What makes a good Cherbi
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Prowess Skill | Prowess × 2.5 (max 50) |
| Martial Skill | Martial × 0.5 (max 50) |
| Intrigue Skill | Intrigue × 0.5 (max 50) |
| Praetorian Guard Perk | +15 |
| Employer has Praetorian Guard Perk | +15 |
| Gallant | +15 |
| Lifestyle Blademaster | +5 to +15 |
| Loyal | +15 |
| Diligent | +15 |
| Brave | +15 |
| Disloyal | -15 |
| Lazy | -15 |
| Craven | -15 |
The holder gets
- Prestige+1/month
- Natural Dread+15
- Enemy hostile scheme success chance max-15%
Tasks
Double the Guard
This character is tasked with the safety of their liege, at any cost.
Terrify Court
This character is paraded around in court to ensure that everyone knows that they are only one step away from the chopping block.
Costs 0.05 prestige a month
Other rooms and names
Some governments and cultures call it Chief Bodyguard.
The game picks the room by the ruler's government or culture.
Who may hire it (valid_position) (2 lines of game script)
highest_held_title_tier >= tier_county government_has_flag = government_is_nomadic
As written in game/common/court_positions/types/00_mpo_court_positions.txt.
Who may hold it (valid_character) (6 lines of game script)
scope:employee = {
liege = scope:liege
cherbi_validity_trigger = {
EMPLOYER = scope:liege
}
}As written in game/common/court_positions/types/00_mpo_court_positions.txt.
Shown when (is_shown) (1 line of game script)
government_has_flag = government_is_nomadic
As written in game/common/court_positions/types/00_mpo_court_positions.txt.
Source: game/common/court_positions/types/00_mpo_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.