
Computed · Crusader Kings III 1.20.1.2
Castle vs city vs temple
Crusader Kings III castles, cities and temples level by level: tax and levies at development 30, garrison and fort, what each upgrade pays back, and what you actually receive when a baron, mayor or bishop holds it.
Castles, cities and temples at their top level in Crusader Kings III 1.20.1.2 are Castle (1.5 gold a month and 719 levies at level 4, development 30), City (2.99 gold a month and 259 levies at level 4, development 30) and Temple (2.3 gold a month and 230 levies at level 4, development 30); the holding's own tax and levies with the development bonus; a vassal sends 20% of a city's tax (republic) or 10% of a castle's (feudal, normal). Patch 1.20.1.2, from game/common/holdings/00_holdings.txt.
Castle, city or temple at level 4
A city taxes 2× what a castle does (2.99 against 1.5 gold a month at development 30); a castle raises 2.78× the city's levies and adds fort level +13. Held by a mayor, a city sends you 0.6 gold a month — a 20% share.

CastleLevel 4: Fortress · 2500 gold for all 4 levels1.5gold a month at development 30 (the holding alone)- Levies 719
- Garrison 1750
- Fort level +13
- Stationed men-at-arms damage +30%
- Yours without penalty as: Feudal, Republic, Clan, Tribal…

CityLevel 4: Bustling Metropolis · 2500 gold for all 4 levels2.99gold a month at development 30 (the holding alone)- Levies 259
- Garrison 1050
- Yours without penalty as: Republic, Wanua, Military Order, Administrative…

TempleLevel 4: Grand Temple · 2500 gold for all 4 levels2.3gold a month at development 30 (the holding alone)- Levies 230
- Garrison 1050
- Stationed men-at-arms damage +18%
- Yours without penalty as: Monastic Order, Adventurer, Mandala, Theocracy…
What you get from it, by who holds it
Level 4, development 30: the share of its tax and levies that reaches you (the game's subject contracts) and what that comes to.
| City | 100% / 100% | 2.99 | 259 | |
| Castle | 100% / 100% | 1.50 | 719 | |
| Temple | 55% / 50% | 1.26 | 115 | |
| Temple | 35% / 30% | 0.81 | 69 | |
| City | 20% / 10% | 0.60 | 26 | |
| Temple | 15% / 10% | 0.35 | 23 | |
| Castle | 10% / 25% | 0.15 | 180 |
Every level and its upgrade
| 1 | 400 | 0.46 | 201 | 250 | 1 | 72.50 | 50.30 | |
| 1 | 400 | 0.92 | 86 | 150 | 0 | 36.20 | 21.60 | |
| 1 | 400 | 0.86 | 57 | 150 | 0 | 38.60 | 14.40 | |
| 2 | 550 | 0.81 | 374 | 750 | 4 | 132.90 | 31.40 | |
| 2 | 550 | 1.61 | 144 | 300 | 0 | 66.40 | 10.50 | |
| 2 | 550 | 1.32 | 115 | 450 | 0 | 99.60 | 10.50 | |
| 3 | 700 | 1.15 | 546 | 1,250 | 8 | 169.10 | 24.60 | |
| 3 | 700 | 2.30 | 201 | 450 | 0 | 84.50 | 8.20 | |
| 3 | 700 | 1.78 | 173 | 750 | 0 | 126.80 | 8.20 | |
| 4 | 850 | 1.50 | 719 | 1,750 | 13 | 205.30 | 20.30 | |
| 4 | 850 | 2.99 | 259 | 1,050 | 0 | 102.70 | 6.80 | |
| 4 | 850 | 2.30 | 230 | 1,050 | 0 | 136.90 | 6.80 |
What to build inside: payback of every building level · Governments and their holdings