

Empire
Guinea
The empire of Guinea in patch 1.20.1.2: 7 de jure kingdoms and 92 counties. Its capital is Temne.
give_title e_guinea
Guinea on the map at the start
On 867.1.1, no realm is called Guinea: its 92 de jure counties are held by 54 realms.
- Counties
- 92
- Development
- 137
Realms holding it
- Ife15% · 14
- Borgu5% · 5
- Lobi3% · 3
- Eweland3% · 3
- Tamiso2% · 2
- Man2% · 2
Who holds its counties
- Baadindiye (Busuma)5% · 5
- Ila (Oduduwa)3% · 3
- Owu (Oduduwa)3% · 3
- Ketu (Oduduwa)3% · 3
- Oyo (Oduduwa)3% · 3
- Manu (Bono)2% · 2
On 1066.9.15, no realm is called Guinea: its 92 de jure counties are held by 55 realms.
- Counties
- 92
- Development
- 324
Realms holding it
- Borgu8% · 7
- Kong3% · 3
- Lobi3% · 3
- Eweland3% · 3
- Bono3% · 3
- Ibadan3% · 3
Who holds its counties
- Yamba Sorgo (Busuma)5% · 5
- Agyei (Bono)3% · 3
- Asodeboyede (Lajamisan)3% · 3
- Oloyede (Owu)3% · 3
- Abipa (Oyoko)3% · 3
- Olumide (Ketu)3% · 3
On 1178.10.1, no realm is called Guinea: its 92 de jure counties are held by 55 realms.
- Counties
- 92
- Development
- 672
Realms holding it
- Borgu8% · 7
- Kong3% · 3
- Lobi3% · 3
- Eweland3% · 3
- Bono3% · 3
- Ibadan3% · 3
Who holds its counties
- Manu (Bono)3% · 3
- Tanamwir (Busuma)3% · 3
- Sabe (Lajamisan)3% · 3
- Kayode (Owu)3% · 3
- Orompoto (Oyoko)3% · 3
- Obafemi (Ketu)3% · 3
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of Guinea (title ID e_guinea) has 7 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy. Console: give_title e_guinea. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Guinea in CK3?
- To create Guinea from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy.
How to form Guinea
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for Guinea
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt.


Guinea coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
e_guinea={
pattern="pattern_solid.dds"
color1="yellow"
color2="black"
colored_emblem={
texture="ce_chief_indented_alpha.dds"
color1="black"
color2="black"
instance={
position={ 0.5 1.100 }
scale={ 1.080 1.080 }
}
}
colored_emblem={
texture="ce_chief_indented_alpha.dds"
color1="yellow"
color2="yellow"
instance={
position={ 0.5 0.990 }
scale={ 1.080 1.080 }
}
}
colored_emblem={
texture="ce_chief_indented_alpha.dds"
color1="black"
color2="black"
instance={
position={ 0.5 0.880 }
scale={ 1.080 1.080 }
}
}
colored_emblem={
texture="ce_chief_indented_alpha.dds"
color1="yellow"
color2="yellow"
instance={
position={ 0.5 0.770 }
scale={ 1.080 1.080 }
}
}
colored_emblem={
texture="ce_chief_indented_alpha.dds"
color1="black"
color2="black"
instance={
position={ 0.5 0.660 }
scale={ 1.080 1.080 }
}
}
colored_emblem={
texture="ce_chief_indented_alpha.dds"
color1="yellow"
color2="yellow"
instance={
position={ 0.5 0.550 }
scale={ 1.080 1.080 }
}
}
colored_emblem={
texture="ce_chief_indented_alpha.dds"
color1="black"
color2="black"
instance={
position={ 0.5 0.430 }
scale={ 1.080 1.080 }
}
}
colored_emblem={
texture="ce_chief_indented_alpha.dds"
color1="yellow"
color2="yellow"
instance={
position={ 0.5 0.320 }
scale={ 1.080 1.080 }
}
}
}De jure kingdoms of Guinea
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.
Guinea k_guinea
Kong k_kong
Akan k_akan
Gur k_gur
Borgu k_borgu
Yorubaland k_yorubaland
Igbo-Benue k_igbo-benue
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_guinea) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.






