
Culture
Mel
set_culture melCulture ID mel. set_culture changes the culture of the character you play; change_culture <county id> mel changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Stalwart DefendersWarfare+5 Defender Advantage, +5 Controlled Territory Defender Advantage, +15% Nomadic Horde Toughness
Upland SkirmishingRegional+10% Levy Size in Hills, +25% Supply Limit in Hills
Added with a DLC
- Staunch Traditionalists with Hybridize Culture
Egalitarian ethos
Intolerance and isolationism may be the way for others, but this culture recognizes that accepting difference is far better than annihilating it.
Characters of this culture
- Vassal Limit+10
- Different Culture Opinion+5
- Different Faith Opinion+5
- Tributary Opinion+15
- Tributary Taxes+10%
The culture
- Cultural Acceptance Gain+35%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Guinean Uplander cultures
Source: game/common/culture/cultures/00_west_african.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.