

Empire
Germania
The empire of Germania in patch 1.20.1.2: 5 de jure kingdoms and 147 counties. Its capital is Nassau.
give_title e_germany
Germania on the map at the start
On 867.1.1, no realm is called Germania: its 147 de jure counties are held by 4 realms.
- Counties
- 147
- Development
- 856
Realms holding it
- East Francia72% · 106
- Lotharingia27% · 39
- Liubice1% · 1
- Milcenia1% · 1
Who holds its counties
- Cobbo (Esikonen)5% · 8
- Werner (Salian)5% · 7
- Karlmann (Karling)5% · 7
- Bruno (Ludolfing)4% · 6
- Wilhelm (Wilhelmiden)4% · 6
- Sieghard (Siegharding)4% · 6
Faiths
- Chalcedonianism99% · 145
- Slovianska Pravda1% · 2
Playable here (5)
- King Lothaire IIMedium
- Ludwig the GermanMedium
- Prince KarlmannMedium
- Prince-Archbishop RimbertAdvanced
- Prince-Archbishop AdalwinMedium
Special buildings (4)
Palace of Aachen · Cologne Cathedral · Schwaz Mine · The Rammelsberg Mines
On 1066.9.15, no realm is called Germania: its 147 de jure counties are held by 3 realms.
- Counties
- 147
- Development
- 1,332
Realms holding it
- Holy Roman Empire99% · 145
- Denmark1% · 1
- Liubice1% · 1
Who holds its counties
- Heinrich (Salian)3% · 5
- Otakar (Otakeren)3% · 5
- Willem (Flamens)2% · 3
- Gottfried (Wigeriche)2% · 3
- Dirk (Gerulfing)1% · 2
- Richilde (Reginar)1% · 2
Faiths
- Catholicism99% · 145
- Slovianska Pravda1% · 2
Special buildings (4)
Palace of Aachen · Cologne Cathedral · Schwaz Mine · The Rammelsberg Mines
On 1178.10.1, no realm is called Germania: its 147 de jure counties are held by 3 realms.
- Counties
- 147
- Development
- 3,169
Realms holding it
- Holy Roman Empire99% · 145
- France1% · 1
- Denmark1% · 1
Who holds its counties
- Leopold (Babenberg)4% · 6
- Heinrich (Welf)3% · 5
- Friedrich (Hohenstaufen)3% · 4
- Berthold (Andechs)3% · 4
- Hermann (Sponheim)3% · 4
- Otakar (Otakeren)3% · 4
Faiths
- Catholicism100% · 147
Special buildings (4)
Palace of Aachen · Cologne Cathedral · Schwaz Mine · The Rammelsberg Mines
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of Germania (title ID e_germany) has 5 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy. Console: give_title e_germany. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Germania in CK3?
- To create Germania from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy.
How to form Germania
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for Germania
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt.


Germania coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
e_germany={
pattern="pattern_solid.dds"
color1="yellow"
color2="black"
colored_emblem={
texture="ce_eagle_double.dds"
color1="black"
color2="red"
color3="white"
instance={
position={ 0.5 0.5 }
scale={ 0.9 1.0 }
}
}
}De jure kingdoms of Germania
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_germany) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.









