
Situation
The Taiga and Tundra
The Taiga and Tundra is a situation in Crusader Kings III with 5 phases: Abundant Grazing, Severe Drought, White Zud, Cold Zud and Everlasting Summer. It starts in Abundant Grazing. Patch 1.20.1.2, from game/common/situation/situations/game_extra_nomads_sami.txt.
This section as JSON: /raw/situations.json
The homeland of the Sami and Karelian people.
Phases
Abundant Grazing
Starting phase · lasts at most 10 years · can turn into 4 phases
Abundant Grazing is a season where the pastureland is reliable and the livestock can graze freely.
Effects on each group of participants (4)
Effects on County Fertility
Effects on Subjects
Nomadic Rulers in the Region
- The Demand Herd Character Interaction will result in additional Herd
Effects on Warfare
Nomadic Rulers in the Region
Personal Effects
Nomadic Rulers in the Region
- Hunts are 50% cheaper to host
Severe Drought
Phase · lasts at most 10 years · can turn into 4 phases
A Severe Drought causes the pastureland to wither, and the fodder reserves to run low. During this time, warfare is more common.
Effects on each group of participants (4)
Effects on County Fertility
Nomadic Rulers in the Region
Their counties:
- County Fertility Consumption+20%
Nomadic Rulers Partially in the Region
Their counties:
- County Fertility Consumption+20%
Herders
Their counties:
- County Fertility Consumption-0.5
- County Fertility Consumption+20%
- County Fertility Growth-20%
Settled Rulers
Their counties:
- County Fertility Consumption-0.5
- County Fertility Consumption+20%
- County Fertility Growth-20%
Effects on Subjects
Nomadic Rulers in the Region
- Nomadic Rulers are more likely to accept a Migration request
- Every Courtier gains Opinion of their Liege after a peaceful Migration
Effects on Herd
Nomadic Rulers in the Region
Effects on Warfare
Nomadic Rulers in the Region
- Raid Speed+25%
White Zud
Phase · lasts at most 10 years · can turn into 4 phases
In a time of White Zud, snow settles over the grazing lands, covering them completely in a layer that can be feet deep. The livestock cannot reach the grass, and thus die of starvation. During a Zud, nomads are forced to pledge allegiance to stronger rulers to survive.
Effects on each group of participants (5)
Effects on County Fertility
Nomadic Rulers in the Region
Their counties:
- County Fertility Consumption+80%
Nomadic Rulers Partially in the Region
Their counties:
- County Fertility Consumption+80%
Herders
Their counties:
- County Fertility Consumption-2
- County Fertility Consumption+80%
- County Fertility Growth-80%
Settled Rulers
Their counties:
- County Fertility Consumption-2
- County Fertility Consumption+80%
- County Fertility Growth-80%
Effects on Subjects
Nomadic Rulers in the Region
- The Demand Obedience Character Interaction has a higher acceptance chance
- The Demand as Tributary Character Interaction has a higher acceptance chance
Effects on Herd
Nomadic Rulers in the Region
- Herd Gain-40%
Effects on Warfare
Nomadic Rulers in the Region
- Upgrade Nomadic Horde Regiment Cost-25%
- The Retaliation War Casus Belli is free
Personal Effects
Nomadic Rulers in the Region
- Slightly higher chance to gain the Ill Trait
Cold Zud
Phase · lasts at most 10 years · can turn into 4 phases
A Cold Zud brings strong winds and blizzards. The extremely low temperatures force the livestock to use most of their energy to keep warm, and they cannot graze. During a Zud, nomads are forced to pledge allegiance to stronger rulers to survive.
Effects on each group of participants (5)
Effects on County Fertility
Nomadic Rulers in the Region
Their counties:
- County Fertility Consumption+40%
Nomadic Rulers Partially in the Region
Their counties:
- County Fertility Consumption+40%
Herders
Their counties:
- County Fertility Consumption-1
- County Fertility Consumption+40%
- County Fertility Growth-40%
Settled Rulers
Their counties:
- County Fertility Consumption-1
- County Fertility Consumption+40%
- County Fertility Growth-40%
Effects on Subjects
Nomadic Rulers in the Region
- The Demand Obedience Character Interaction has a higher acceptance chance
- The Demand as Tributary Character Interaction has a higher acceptance chance
Effects on Herd
Nomadic Rulers in the Region
- Herd Gain-20%
Effects on Warfare
Nomadic Rulers in the Region
- The Retaliation War Casus Belli is free
Personal Effects
Nomadic Rulers in the Region
- Slightly higher chance to gain the Ill Trait
Everlasting Summer
Phase · lasts at most 10 years · can turn into 4 phases
An Everlasting Summer is a time of joy and abundance. The temperatures are perfect for the livestock and the conditions allow the grass to replenish with ease.
Effects on each group of participants (3)
Effects on County Fertility
Effects on Warfare
Nomadic Rulers in the Region
Effects on Subjects
Nomadic Rulers in the Region
What changes the phase
One block per phase it can turn into; open one to see every catalyst that counts, from each phase it can come from.
Into Abundant Grazingfrom 4 phases
Severe Drought→
Abundant Grazing
Only when the running phase ends.
White Zud→
Abundant Grazing
Only when the running phase ends.
Cold Zud→
Abundant Grazing
Only when the running phase ends.
Everlasting Summer→
Abundant Grazing
Only when the running phase ends.
Into Severe Droughtfrom 4 phases
Abundant Grazing→
Severe Drought
Only when the running phase ends.
White Zud→
Severe Drought
Only when the running phase ends.
Cold Zud→
Severe Drought
Only when the running phase ends.
Everlasting Summer→
Severe Drought
Only when the running phase ends.
Into White Zudfrom 4 phases
Abundant Grazing→
White Zud
Only when the running phase ends.
Severe Drought→
White Zud
Only when the running phase ends.
Cold Zud→
White Zud
Only when the running phase ends.
Everlasting Summer→
White Zud
Only when the running phase ends.
Into Cold Zudfrom 4 phases
Abundant Grazing→
Cold Zud
Only when the running phase ends.
Severe Drought→
Cold Zud
Only when the running phase ends.
White Zud→
Cold Zud
Only when the running phase ends.
Everlasting Summer→
Cold Zud
Only when the running phase ends.
Into Everlasting Summerfrom 4 phases
Abundant Grazing→
Everlasting Summer
Only when the running phase ends.
Severe Drought→
Everlasting Summer
Only when the running phase ends.
White Zud→
Everlasting Summer
Only when the running phase ends.
Cold Zud→
Everlasting Summer
Only when the running phase ends.
Who takes part
Nomadic Rulers in the Region · Nomadic Rulers Partially in the Region · Herders · Settled Rulers
Source: game/common/situation/situations/game_extra_nomads_sami.txt (key game_rule_extra_nomads_sami), common/situation/catalysts, common/script_values and every trigger_situation_catalyst in common/ and events/, Crusader Kings III 1.20.1.2.