CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Situation

Changthang

Changthang is a situation in Crusader Kings III with 5 phases: Abundant Grazing, Severe Drought, White Zud, Cold Zud and Everlasting Summer. It starts in Abundant Grazing. Patch 1.20.1.2, from game/common/situation/situations/game_extra_nomads_tibet.txt.

This section as JSON: /raw/situations.json

Where yaks follow the wind and the sky bends low.

Phases

Abundant Grazing

Starting phase · lasts at most 10 years · can turn into 4 phases

Abundant Grazing is a season where the pastureland is reliable and the livestock can graze freely.

Effects on each group of participants (4)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

Nomadic Rulers Partially in the Region

Their counties:

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • The Demand Herd Character Interaction will result in additional Herd

Effects on Warfare

Nomadic Rulers in the Region

Personal Effects

Nomadic Rulers in the Region

  • Hunts are 50% cheaper to host

Severe Drought

Phase · lasts at most 10 years · can turn into 4 phases

A Severe Drought causes the pastureland to wither, and the fodder reserves to run low. During this time, warfare is more common.

Effects on each group of participants (4)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

  • County Fertility Consumption+20%

Nomadic Rulers Partially in the Region

Their counties:

  • County Fertility Consumption+20%

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • Nomadic Rulers are more likely to accept a Migration request
  • Every Courtier gains Opinion of their Liege after a peaceful Migration

Effects on Herd

Nomadic Rulers in the Region

Effects on Warfare

Nomadic Rulers in the Region

White Zud

Phase · lasts at most 10 years · can turn into 4 phases

In a time of White Zud, snow settles over the grazing lands, covering them completely in a layer that can be feet deep. The livestock cannot reach the grass, and thus die of starvation. During a Zud, nomads are forced to pledge allegiance to stronger rulers to survive.

Effects on each group of participants (5)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

  • County Fertility Consumption+80%

Nomadic Rulers Partially in the Region

Their counties:

  • County Fertility Consumption+80%

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • The Demand Obedience Character Interaction has a higher acceptance chance
  • The Demand as Tributary Character Interaction has a higher acceptance chance

Effects on Herd

Nomadic Rulers in the Region

Effects on Warfare

Nomadic Rulers in the Region

  • Upgrade Nomadic Horde Regiment Cost-25%
  • The Retaliation War Casus Belli is free

Personal Effects

Nomadic Rulers in the Region

  • Slightly higher chance to gain the Ill Trait

Cold Zud

Phase · lasts at most 10 years · can turn into 4 phases

A Cold Zud brings strong winds and blizzards. The extremely low temperatures force the livestock to use most of their energy to keep warm, and they cannot graze. During a Zud, nomads are forced to pledge allegiance to stronger rulers to survive.

Effects on each group of participants (5)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

  • County Fertility Consumption+40%

Nomadic Rulers Partially in the Region

Their counties:

  • County Fertility Consumption+40%

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • The Demand Obedience Character Interaction has a higher acceptance chance
  • The Demand as Tributary Character Interaction has a higher acceptance chance

Effects on Herd

Nomadic Rulers in the Region

Effects on Warfare

Nomadic Rulers in the Region

  • The Retaliation War Casus Belli is free

Personal Effects

Nomadic Rulers in the Region

  • Slightly higher chance to gain the Ill Trait

Everlasting Summer

Phase · lasts at most 10 years · can turn into 4 phases

An Everlasting Summer is a time of joy and abundance. The temperatures are perfect for the livestock and the conditions allow the grass to replenish with ease.

Effects on each group of participants (3)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

Nomadic Rulers Partially in the Region

Their counties:

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Warfare

Nomadic Rulers in the Region

Effects on Subjects

Nomadic Rulers in the Region

What changes the phase

One block per phase it can turn into; open one to see every catalyst that counts, from each phase it can come from.

Into Abundant Grazingfrom 4 phases

Severe Drought→Abundant Grazing

Only when the running phase ends.

White Zud→Abundant Grazing

Only when the running phase ends.

Cold Zud→Abundant Grazing

Only when the running phase ends.

Everlasting Summer→Abundant Grazing

Only when the running phase ends.

Into Severe Droughtfrom 4 phases

Abundant Grazing→Severe Drought

Only when the running phase ends.

White Zud→Severe Drought

Only when the running phase ends.

Cold Zud→Severe Drought

Only when the running phase ends.

Everlasting Summer→Severe Drought

Only when the running phase ends.

Into White Zudfrom 4 phases

Abundant Grazing→White Zud

Only when the running phase ends.

Severe Drought→White Zud

Only when the running phase ends.

Cold Zud→White Zud

Only when the running phase ends.

Everlasting Summer→White Zud

Only when the running phase ends.

Into Cold Zudfrom 4 phases

Abundant Grazing→Cold Zud

Only when the running phase ends.

Severe Drought→Cold Zud

Only when the running phase ends.

White Zud→Cold Zud

Only when the running phase ends.

Everlasting Summer→Cold Zud

Only when the running phase ends.

Into Everlasting Summerfrom 4 phases

Abundant Grazing→Everlasting Summer

Only when the running phase ends.

Severe Drought→Everlasting Summer

Only when the running phase ends.

White Zud→Everlasting Summer

Only when the running phase ends.

Cold Zud→Everlasting Summer

Only when the running phase ends.

Who takes part

Nomadic Rulers in the Region · Nomadic Rulers Partially in the Region · Herders · Settled Rulers

Source: game/common/situation/situations/game_extra_nomads_tibet.txt (key game_rule_extra_nomads_tibet), common/situation/catalysts, common/script_values and every trigger_situation_catalyst in common/ and events/, Crusader Kings III 1.20.1.2.

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