Scripted trigger
steppe_building_gfx_use_mena_trigger
steppe_building_gfx_use_mena_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 630 (25 lines). No parameters.
steppe_building_gfx_use_mena_trigger is a scripted trigger in Crusader Kings III, written at line 630 of its file. It takes no parameters: steppe_building_gfx_use_mena_trigger = yes (or no). The game's script calls it in 60 places, among them Coronation (activity), Ecumenical Council (activity) and Feast (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
- Their culture:
has_building_gfx = steppe_building_gfx
One of these
- Is not in the Western Steppe region
or
Is not in the Europe regionor
Is not in the Asia Minor regionor
Is not in the India regionor
Is not in the Burma regionor
Is not in the Tibet regionor
Is not in the East Asia regionor
Is not in the Eastern Steppe regionor
All of these
- Their religion is Islam
One of these
- Is in the Western Steppe region
or
Is in the Asia Minor region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
steppe_building_gfx_use_mena_trigger = {
AND = {
culture ?= { has_building_gfx = steppe_building_gfx }
OR = {
#western steppe should only be mena if you are clan
NOR = {
geographical_region = world_steppe_west
geographical_region = world_europe
geographical_region = world_asia_minor
geographical_region = world_india
geographical_region = world_burma
geographical_region = world_tibet
geographical_region = world_asia
geographical_region = world_steppe_east
}
AND = {
faith.religion = religion:islam_religion
OR = {
geographical_region = world_steppe_west
geographical_region = world_asia_minor
}
}
}
}
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls steppe_building_gfx_use_mena_trigger.
Activities (9)
Events (2)
- A Nose for Profit
stewardship_general.2001 - The Ceremony
coronation_events.0205
Event backgrounds (49)
- bp2_university_scope
- Bright Alley
- ce1_condemned_village
- Contest
- coronation_activity_background
- corridor_night
43 more
- council_chamber
- courtyard
- courtyard_scope
- Docks
- Dungeon
- dungeon_scope
- ep2_activity
- ep2_involved_activity
- ep2_tournament
- ep2_wedding_ceremony
- estate
- Feast
- Feast
- feast_event
- Garden
- garden_location
- Grand Tour
- holy_site_generic
- holy_site_generic_scope
- holy_site_scope
- holy_site_unique
- journey_activity_background
- location_study
- Market
- market_scope
- Meet Peers
- Nursery
- pam_ecumenical_council_activity_background
- physicians_study
- relaxing_room
- relaxing_room_location
- sitting_room
- Study
- Tavern
- throne_room
- tour_arrival
- tour_arrival_turned_away
- village
- village_festival
- Western Bedchamber
- Western Bright Corridor
- Western Courtyard
- Western University
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.