CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

steppe_building_gfx_use_indian_trigger

steppe_building_gfx_use_indian_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 655 (11 lines). No parameters.

steppe_building_gfx_use_indian_trigger is a scripted trigger in Crusader Kings III, written at line 655 of its file. It takes no parameters: steppe_building_gfx_use_indian_trigger = yes (or no). The game's script calls it in 67 places, among them Coronation (activity), Ecumenical Council (activity) and Feast (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

  • Their culture:
    • has_building_gfx = steppe_building_gfx
  • One of these

    • Is in the India region
    • or

      Is in the Tibet region
    • or

      Is in the Southeast Asia region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
steppe_building_gfx_use_indian_trigger = {
	AND = {
		culture ?= { has_building_gfx = steppe_building_gfx }
		OR = {
			#western steppe should only be mena if you are clan
			geographical_region = world_india
			geographical_region = world_tibet
			geographical_region = world_asia_southeast
		}
	}
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls steppe_building_gfx_use_indian_trigger.

Events (2)

Event backgrounds (54)

  • bp2_university_scope
  • Bright Alley
  • burning_building
  • ce1_condemned_village
  • Contest
  • coronation_activity_background
48 more
  • corridor_night
  • council_chamber
  • courtyard
  • Crossroads Inn
  • Docks
  • ep2_activity
  • ep2_involved_activity
  • ep2_tournament
  • ep2_wedding_ceremony
  • estate
  • Feast
  • Feast
  • feast_event
  • Garden
  • garden_location
  • Grand Tour
  • Grand Wedding
  • holy_site_generic
  • holy_site_generic_scope
  • holy_site_scope
  • holy_site_unique
  • journey_activity_background
  • Kitchen
  • location_study
  • Market
  • market_scope
  • Meet Peers
  • Nursery
  • pam_ecumenical_council_activity_background
  • physicians_study
  • relaxing_room
  • relaxing_room_location
  • relaxing_room_scope
  • sitting_room
  • Study
  • Tavern
  • temple
  • temple_scope
  • throne_room
  • tour_arrival
  • tour_arrival_turned_away
  • village
  • village_festival
  • Western Bedchamber
  • Western Bright Corridor
  • Western Courtyard
  • Western University
  • Wine Cellar

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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