Scripted trigger
steppe_building_gfx_use_east_asian_trigger
steppe_building_gfx_use_east_asian_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 696 (10 lines). No parameters.
steppe_building_gfx_use_east_asian_trigger is a scripted trigger in Crusader Kings III, written at line 696 of its file. It takes no parameters: steppe_building_gfx_use_east_asian_trigger = yes (or no). The game's script calls it in 71 places, among them Coronation (activity), Ecumenical Council (activity) and Feast (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
- Their culture:
has_building_gfx = steppe_building_gfx
One of these
- Is in the East Asia region
or
Is in the Eastern Steppe region
- Is not in the Southeast Asia region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
steppe_building_gfx_use_east_asian_trigger = {
AND = {
culture ?= { has_building_gfx = steppe_building_gfx }
OR = {
geographical_region = world_asia
geographical_region = world_steppe_east
}
NOT = { geographical_region = world_asia_southeast }
}
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls steppe_building_gfx_use_east_asian_trigger.
Activities (10)
Events (2)
- A Nose for Profit
stewardship_general.2001 - The Ceremony
coronation_events.0205
Event backgrounds (59)
- alley_night
- army_camp
- bp2_university_scope
- Bright Alley
- burning_building
- ce1_condemned_village
53 more
- Contest
- coronation_activity_background
- corridor_night
- council_chamber
- courtyard
- courtyard_scope
- Crossroads Inn
- Docks
- ep2_activity
- ep2_involved_activity
- ep2_tournament
- ep2_wedding_ceremony
- estate
- Feast
- Feast
- feast_event
- Garden
- garden_location
- Grand Tour
- Grand Wedding
- holy_site_generic
- holy_site_generic_scope
- holy_site_scope
- holy_site_unique
- journey_activity_background
- Kitchen
- location_study
- Market
- market_scope
- Meet Peers
- Nursery
- pam_ecumenical_council_activity_background
- physicians_study
- relaxing_room
- relaxing_room_location
- relaxing_room_scope
- sitting_room
- Study
- survey_activity_background
- Tavern
- temple
- temple_scope
- throne_room
- throne_room_scope
- tour_arrival
- tour_arrival_turned_away
- village
- village_festival
- Western Bedchamber
- Western Bright Corridor
- Western Courtyard
- Western University
- Wine Cellar
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.