CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_prioritise_hostile_action_against_due_to_personal_relations_trigger

should_prioritise_hostile_action_against_due_to_personal_relations_trigger = { ACTOR = … RECIPIENT = … }

game/common/scripted_triggers/00_interaction_triggers.txt, line 381 (11 lines). Parameters: $ACTOR$, $RECIPIENT$.

should_prioritise_hostile_action_against_due_to_personal_relations_trigger is a scripted trigger in Crusader Kings III, written at line 381 of its file. A call passes 2 parameters: ACTOR and RECIPIENT. The game's script calls it in 10 places, among them … Imprison (interaction), … Retract Vassal (interaction) and … Revoke Title (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
should_prioritise_hostile_action_against_due_to_personal_relations_trigger = {
	$ACTOR$ = {
		OR = {
			has_any_bad_relationship_with_character_trigger = { CHARACTER = $RECIPIENT$ }
			opinion = {
				target = $RECIPIENT$
				value <= very_high_negative_opinion
			}
		}
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls should_prioritise_hostile_action_against_due_to_personal_relations_trigger.

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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