Scripted trigger
refusing_conversion_is_crime_trigger
refusing_conversion_is_crime_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 967 (28 lines). Parameters: $CHARACTER$.
refusing_conversion_is_crime_trigger is a scripted trigger in Crusader Kings III, written at line 967 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 13 places, among them Compel Conversion (interaction), Demand Conversion (interaction) and Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Holds Ministry of Rites
or
Their rite:If
$CHARACTER$ = { … }
Then
- Never
One of these
rite_religion_tag = christianity_religionor
rite_religion_tag = islam_religionor
rite_religion_tag = judaism_religionor
rite_religion_tag = zoroastrianism_religion
NOT = { rite_hostility_level = { target = $CHARACTER$.rite value <= faith_astray_level } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (28 lines of game script)
refusing_conversion_is_crime_trigger = {
OR = {
has_title = title:e_minister_of_rites
rite = {
trigger_if = { # Only apply imprisonment reason if actor's rite is not the state rite
limit = {
$CHARACTER$ = {
top_liege = { government_allows = state_faith }
rite = $CHARACTER$.top_liege.primary_title.state_rite
}
}
always = no
}
OR = {
rite_religion_tag = christianity_religion
rite_religion_tag = islam_religion
rite_religion_tag = judaism_religion
rite_religion_tag = zoroastrianism_religion
}
NOT = {
rite_hostility_level = {
target = $CHARACTER$.rite
value <= faith_astray_level
}
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls refusing_conversion_is_crime_trigger.
Character interactions (5)
Events (6)
Script values (1)
- demand_conversion_likelihood_calculation
Scripted modifiers (AI weights) (1)
- religion_demand_conversion_default_modifier
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.