CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

refusing_conversion_is_crime_trigger

refusing_conversion_is_crime_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 967 (28 lines). Parameters: $CHARACTER$.

refusing_conversion_is_crime_trigger is a scripted trigger in Crusader Kings III, written at line 967 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 13 places, among them Compel Conversion (interaction), Demand Conversion (interaction) and Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • One of these

    • Holds Ministry of Rites
    • or

      Their rite:
      • If

        • $CHARACTER$ = { … }

        Then

        • Never
      • One of these

        • rite_religion_tag = christianity_religion
        • or

          rite_religion_tag = islam_religion
        • or

          rite_religion_tag = judaism_religion
        • or

          rite_religion_tag = zoroastrianism_religion
      • NOT = { rite_hostility_level = { target = $CHARACTER$.rite value <= faith_astray_level } }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
refusing_conversion_is_crime_trigger = {
	OR = {
		has_title = title:e_minister_of_rites
		rite = {
			trigger_if = { # Only apply imprisonment reason if actor's rite is not the state rite
				limit = {
					$CHARACTER$ = {
						top_liege = { government_allows = state_faith }
						rite = $CHARACTER$.top_liege.primary_title.state_rite
					}
				}
				always = no
			}
			OR = {
				rite_religion_tag = christianity_religion
				rite_religion_tag = islam_religion
				rite_religion_tag = judaism_religion
				rite_religion_tag = zoroastrianism_religion
			}
			NOT = {
				rite_hostility_level = {
					target = $CHARACTER$.rite
					value <= faith_astray_level
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls refusing_conversion_is_crime_trigger.

Script values (1)

  • demand_conversion_likelihood_calculation

Scripted modifiers (AI weights) (1)

  • religion_demand_conversion_default_modifier

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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