Scripted trigger
realm_law_use_meritocratic_bureaucracy
realm_law_use_meritocratic_bureaucracy = yesgame/common/scripted_triggers/00_law_triggers.txt, line 219 (3 lines). No parameters.
realm_law_use_meritocratic_bureaucracy is a scripted trigger in Crusader Kings III, written at line 219 of its file. It takes no parameters: realm_law_use_meritocratic_bureaucracy = yes (or no). The game's script calls it in 6 places, among them Autonomous Provinces (law), Centralized Ministries (law) and Divine Mandate (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
- Government use Meritocratic Bureaucracy as Government Authority
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
realm_law_use_meritocratic_bureaucracy = {
government_has_flag = government_uses_meritocratic_bureaucracy
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls realm_law_use_meritocratic_bureaucracy.
Scripted triggers (1)
Customizable localization (1)
- GetGovernmentAuthority
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.