CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

probably_superstitious

probably_superstitious = yes

game/common/scripted_triggers/00_personality_triggers.txt, line 222 (12 lines). No parameters.

probably_superstitious is a scripted trigger in Crusader Kings III, written at line 222 of its file. It takes no parameters: probably_superstitious = yes (or no). The game's script calls it in 9 places, among them Curse an Enemy (decision), A Magical Tree (event mpo_events_ariana.0080) and A Name Before the Spirits (event pam_adorcism_events.0001). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
probably_superstitious = {
	OR = {
		learning <= mediocre_skill_rating
		has_trait = intellect_bad
		has_trait = dull
		has_trait = eccentric
		has_trait = paranoid
		has_trait = lifestyle_herbalist
		is_witch_trigger = yes
		has_character_modifier = bp1_superstition_modifier
	}
}

As written in game/common/scripted_triggers/00_personality_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls probably_superstitious.

Decisions (1)

Events (6)

Scripted triggers inside an event file (1)

  • is_valid_spouse_mpo_events_ariana_0020

Scripted triggers (1)

Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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