Scripted trigger
probably_superstitious
probably_superstitious = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 222 (12 lines). No parameters.
probably_superstitious is a scripted trigger in Crusader Kings III, written at line 222 of its file. It takes no parameters: probably_superstitious = yes (or no). The game's script calls it in 9 places, among them Curse an Enemy (decision), A Magical Tree (event mpo_events_ariana.0080) and A Name Before the Spirits (event pam_adorcism_events.0001). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
probably_superstitious = {
OR = {
learning <= mediocre_skill_rating
has_trait = intellect_bad
has_trait = dull
has_trait = eccentric
has_trait = paranoid
has_trait = lifestyle_herbalist
is_witch_trigger = yes
has_character_modifier = bp1_superstition_modifier
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls probably_superstitious.
Decisions (1)
Events (6)
- A Magical Tree
mpo_events_ariana.0080 - A Name Before the Spirits
pam_adorcism_events.0001 - A Romantic Revenant
epidemic_events.1010 - Every Nook and Cranny
intrigue_scheming.1201 - Sacred Ashes
tgp_japan_yearly_events.1070 - Unorthodox Treatment
physician_epidemic_events.1000
Scripted triggers inside an event file (1)
- is_valid_spouse_mpo_events_ariana_0020
Scripted triggers (1)
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.