Scripted trigger
probably_anti_superstitious
probably_anti_superstitious = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 235 (11 lines). No parameters.
probably_anti_superstitious is a scripted trigger in Crusader Kings III, written at line 235 of its file. It takes no parameters: probably_anti_superstitious = yes (or no). The game's script calls it in 1 place, among them Unorthodox Treatment (event physician_epidemic_events.1000). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
probably_anti_superstitious = {
probably_superstitious = no
OR = {
learning >= high_skill_rating
has_trait = intellect_good
has_trait = shrewd
has_trait = cynical
has_trait = zealous
has_trait = theologian
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls probably_anti_superstitious.
Events (1)
- Unorthodox Treatment
physician_epidemic_events.1000
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.