CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_high_nobles_trigger

portrait_high_nobles_trigger = { CULTURE_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 1995 (113 lines). Parameters: $CULTURE_INPUT$.

portrait_high_nobles_trigger is a scripted trigger in Crusader Kings III, written at line 1995 of its file. A call passes 1 parameter: CULTURE_INPUT. The game's script calls it in 5 places, among them portrait_commoner_trigger (scripted trigger), portrait_high_nobles_armor_in_army_trigger (scripted trigger) and portrait_high_nobles_armor_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (113 lines of game script)
portrait_high_nobles_trigger = {
	trigger_if = {
		limit = { exists = this } # To check if this is an actual character
		OR = {
			AND = { # Rulers
				OR = {
					trigger_if = {
						limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
						tgp_japanese_high_nobility_clothing_trigger = yes
					}
					# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
					trigger_else = { highest_held_title_tier >= tier_duchy }
					AND = {
						government_has_flag = government_is_republic
						primary_title.tier > tier_barony
					}
					AND = {
						is_ruler = yes
						government_has_flag = government_is_theocracy
					}
					AND = {
						is_ruler = no
						government_has_flag = government_is_landless_adventurer
						liege ?= {  has_realm_law = camp_purpose_legitimists }
					}
				}
				NOR = { # Blocked for mercenaries and adventurers
					government_has_flag = government_is_mercenary
					AND = {
						government_has_flag = government_is_landless_adventurer
						NOR = {
							has_realm_law = camp_purpose_legitimists
							liege ?= {  has_realm_law = camp_purpose_legitimists }
						}
					}
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			AND = { # Spouses of rulers
				OR = {
					is_ruler = no
					highest_held_title_tier <= tier_county
				}
				primary_spouse ?= {
					OR = {
						trigger_if = {
							limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
							tgp_japanese_high_nobility_clothing_trigger = yes
						}
						# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
						trigger_else = { highest_held_title_tier >= tier_duchy }
						AND = {
							government_has_flag = government_is_republic
							primary_title.tier > tier_barony
						}
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					NOR = { # Blocked for mercenaries and adventurers
						government_has_flag = government_is_mercenary
						AND = {
							government_has_flag = government_is_landless_adventurer
							NOR = {
								has_realm_law = camp_purpose_legitimists
								liege ?= {  has_realm_law = camp_purpose_legitimists }
							}
						}
					}
					portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
				}
			}
			AND = { # Viziers of rulers
				exists = liege
				is_diarch = yes
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				liege = {
					has_diarchy_active_parameter = diarchy_is_vizierate
					highest_held_title_tier >= tier_duchy
					portrait_$CULTURE_INPUT$_clothing_trigger = yes
				}
			}
			AND = { # Family members of rulers
				highest_held_title_tier <= tier_duchy
				trigger_if = {
					limit = { government_is_japanese_trigger = yes }
					OR = {
						tgp_japanese_high_nobility_clothing_family_trigger = yes
						tgp_is_in_ceremonial_house_trigger = yes
					}
				}
				trigger_else = {
					any_close_family_member = {
						AND = {
							is_ruler = yes
							highest_held_title_tier > tier_duchy
						}
					}
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			has_character_flag = high_noble_clothing
		}
	}
	trigger_else = { # Fallback
		scope:highest_held_title_tier >= tier_duchy # We use scope in case this is not an actual character (for the Hybrid Culture preview window)
		portrait_$CULTURE_INPUT$_clothing_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_high_nobles_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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