Scripted trigger
petition_liege_construct_temple_trigger
petition_liege_construct_temple_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 306 (7 lines). No parameters.
petition_liege_construct_temple_trigger is a scripted trigger in Crusader Kings III, written at line 306 of its file. It takes no parameters: petition_liege_construct_temple_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
The comment above it in the file
Construct Temple
What it checks
county_has_empty_province_trigger = yesOne of these
county_has_no_church_trigger = yesor
county_has_all_holding_types = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
petition_liege_construct_temple_trigger = {
county_has_empty_province_trigger = yes
OR = {
county_has_no_church_trigger = yes
county_has_all_holding_types = yes
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_construct_temple_trigger.
Decisions (1)
Events (2)
- petition_liege.9000
- Petition: Switching Tactics
petition_liege.9001
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.