Scripted trigger · The Royal Court files
county_has_no_church_trigger
county_has_no_church_trigger = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 331 (5 lines). No parameters.
county_has_no_church_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 331 of its file. It takes no parameters: county_has_no_church_trigger = yes (or no). The game's script calls it in 4 places, among them laamp_construction_contract (contract), A … for … (event hold_court.8060) and petition_liege.9000 (event). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
None of these
- Any county province:
has_holding_type = church_holding
- Any county province:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
county_has_no_church_trigger = { # No church in a county
NOT = {
any_county_province = { has_holding_type = church_holding }
}
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls county_has_no_church_trigger.
Task contracts (1)
- laamp_construction_contract
Events (2)
- A … for …
hold_court.8060 - petition_liege.9000
Scripted triggers (1)
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.