CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Royal Court files

county_has_no_church_trigger

county_has_no_church_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 331 (5 lines). No parameters.

county_has_no_church_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 331 of its file. It takes no parameters: county_has_no_church_trigger = yes (or no). The game's script calls it in 4 places, among them laamp_construction_contract (contract), A … for … (event hold_court.8060) and petition_liege.9000 (event). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

  • None of these

    • Any county province:
      • has_holding_type = church_holding

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
county_has_no_church_trigger = { # No church in a county
	NOT = {
		any_county_province = { has_holding_type = church_holding }
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls county_has_no_church_trigger.

Task contracts (1)

  • laamp_construction_contract

Events (2)

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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