CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Royal Court files

county_has_empty_province_trigger

county_has_empty_province_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 320 (4 lines). No parameters.

county_has_empty_province_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 320 of its file. It takes no parameters: county_has_empty_province_trigger = yes (or no). The game's script calls it in 6 places, among them laamp_construction_contract (contract), A … for … (event hold_court.8060) and The Builder: What's in an Arch (event bp2_yearly.1070). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
county_has_empty_province_trigger = {
	tier = tier_county
	any_county_province = { province_has_no_holding_trigger = yes }
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls county_has_empty_province_trigger.

Task contracts (1)

  • laamp_construction_contract

Events (3)

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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