Scripted trigger · The Royal Court files
county_has_empty_province_trigger
county_has_empty_province_trigger = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 320 (4 lines). No parameters.
county_has_empty_province_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 320 of its file. It takes no parameters: county_has_empty_province_trigger = yes (or no). The game's script calls it in 6 places, among them laamp_construction_contract (contract), A … for … (event hold_court.8060) and The Builder: What's in an Arch (event bp2_yearly.1070). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
- Title tier exactly County
- Any county province:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
county_has_empty_province_trigger = {
tier = tier_county
any_county_province = { province_has_no_holding_trigger = yes }
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls county_has_empty_province_trigger.
Task contracts (1)
- laamp_construction_contract
Events (3)
- A … for …
hold_court.8060 - The Builder: What's in an Arch
bp2_yearly.1070 - The Growth of …
hold_court.8070
Scripted triggers (2)
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.