CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

petition_liege_construct_city_trigger

petition_liege_construct_city_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 297 (7 lines). No parameters.

petition_liege_construct_city_trigger is a scripted trigger in Crusader Kings III, written at line 297 of its file. It takes no parameters: petition_liege_construct_city_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

The comment above it in the file

Construct City

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
petition_liege_construct_city_trigger = {
	county_has_empty_province_trigger = yes
	OR = {
		county_has_no_city_trigger = yes
		county_has_all_holding_types = yes
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_construct_city_trigger.

Decisions (1)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?