Scripted trigger · The Royal Court files
county_has_all_holding_types
county_has_all_holding_types = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 314 (5 lines). No parameters.
county_has_all_holding_types is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 314 of its file. It takes no parameters: county_has_all_holding_types = yes (or no). The game's script calls it in 4 places, among them A … for … (event hold_court.8060), The Growth of … (event hold_court.8070) and petition_liege_construct_city_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
- Any county province:
has_holding_type = castle_holding
- Any county province:
has_holding_type = city_holding
- Any county province:
has_holding_type = church_holding
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
county_has_all_holding_types = { # county has all three holding types
any_county_province = { has_holding_type = castle_holding }
any_county_province = { has_holding_type = city_holding }
any_county_province = { has_holding_type = church_holding }
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls county_has_all_holding_types.
Events (2)
- A … for …
hold_court.8060 - The Growth of …
hold_court.8070
Scripted triggers (2)
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.