Scripted trigger
petition_head_of_faith_has_usable_hook_on_religious_authority_trigger
petition_head_of_faith_has_usable_hook_on_religious_authority_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 18 (7 lines). No parameters.
petition_head_of_faith_has_usable_hook_on_religious_authority_trigger is a scripted trigger in Crusader Kings III, written at line 18 of its file. It takes no parameters: petition_head_of_faith_has_usable_hook_on_religious_authority_trigger = yes (or no). The game's script calls it in 4 places, among them Petition the … (decision), Petition the Anti… (decision) and petition_head_of_faith_can_afford_major_piety_cost_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
What it checks
If
Then
has_usable_hook = religious_head_or_challenger
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
petition_head_of_faith_has_usable_hook_on_religious_authority_trigger = {
trigger_if = {
limit = { petition_head_of_faith_has_religious_authority_trigger = yes }
has_usable_hook = religious_head_or_challenger
}
trigger_else = { always = no }
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_has_usable_hook_on_religious_authority_trigger.
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.