CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_head_of_faith_has_usable_hook_on_religious_authority_trigger

petition_head_of_faith_has_usable_hook_on_religious_authority_trigger = yes

game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 18 (7 lines). No parameters.

petition_head_of_faith_has_usable_hook_on_religious_authority_trigger is a scripted trigger in Crusader Kings III, written at line 18 of its file. It takes no parameters: petition_head_of_faith_has_usable_hook_on_religious_authority_trigger = yes (or no). The game's script calls it in 4 places, among them Petition the … (decision), Petition the Anti… (decision) and petition_head_of_faith_can_afford_major_piety_cost_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
petition_head_of_faith_has_usable_hook_on_religious_authority_trigger = {
	trigger_if = {
		limit = { petition_head_of_faith_has_religious_authority_trigger = yes }
		has_usable_hook = religious_head_or_challenger
	}
	trigger_else = { always = no }
}

As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_has_usable_hook_on_religious_authority_trigger.

Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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