Scripted trigger
petition_head_of_faith_has_religious_authority_trigger
petition_head_of_faith_has_religious_authority_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 10 (3 lines). No parameters.
petition_head_of_faith_has_religious_authority_trigger is a scripted trigger in Crusader Kings III, written at line 10 of its file. It takes no parameters: petition_head_of_faith_has_religious_authority_trigger = yes (or no). The game's script calls it in 6 places, among them Petition the … (decision), There are too many empires of your faith (important action) and Petition Abandoned (event petition_head_of_faith.0601). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
The comment above it in the file
Resolves the Head of Faith used by petitions, including an antipope where applicable.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
petition_head_of_faith_has_religious_authority_trigger = {
exists = religious_head_or_challenger
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_has_religious_authority_trigger.
Decisions (1)
Important actions (1)
- There are too many empires of your faith
Events (1)
- Petition Abandoned
petition_head_of_faith.0601
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.