CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_head_of_faith_core_available_trigger

petition_head_of_faith_core_available_trigger = yes

game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 28 (29 lines). No parameters.

petition_head_of_faith_core_available_trigger is a scripted trigger in Crusader Kings III, written at line 28 of its file. It takes no parameters: petition_head_of_faith_core_available_trigger = yes (or no). The game's script calls it in 3 places, among them petition_head_of_faith_any_available_trigger (scripted trigger), petition_head_of_faith_excommunication_decision_available_trigger (scripted trigger) and petition_head_of_faith_repentance_available_trigger (scripted trigger). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.

The comment above it in the file

Evaluated in CHARACTER scope
Follows petition_head_of_faith_recipient_still_valid_trigger so setup and arrival stay aligned

What it checks

  • Is played by a person
  • Is not imprisoned
  • Your Faith has a current Head of Faith
  • If

    Then

    • NOT = { religious_head_or_challenger = this }
    • NOT = { is_at_war_with = religious_head_or_challenger }
    • religious_head_or_challenger = { save_temporary_scope_as = hof is_imprisoned = no }
    • You are already petitioning …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
petition_head_of_faith_core_available_trigger = {
	has_pam_dlc_trigger = yes
	is_ai = no
	is_imprisoned = no
	custom_description = {
		text = petition_head_of_faith_decision_head_of_faith_exists
		petition_head_of_faith_has_religious_authority_trigger = yes
	}
	# Cannot be the recipient, at war with them, or have a petition pending or in flight
	trigger_if = {
		limit = { petition_head_of_faith_has_religious_authority_trigger = yes }
		NOR = {
			religious_head_or_challenger = this
			is_at_war_with = religious_head_or_challenger
		}
		religious_head_or_challenger = {
			save_temporary_scope_as = hof # for localization
			is_imprisoned = no
		}
		custom_tooltip = {
			text = NOT_IN_A_PETITION_TOOLTIP
			has_none_of_variables = {
				name = pending_petition_head_of_faith_type
				name = petition_head_of_faith_character_flag
			}
		}
	}
	# No recipient or pending-petition checks are needed when the vacancy requirement above fails.
}

As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_core_available_trigger.

Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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