Scripted trigger
petition_head_of_faith_repentance_available_trigger
petition_head_of_faith_repentance_available_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 78 (4 lines). No parameters.
petition_head_of_faith_repentance_available_trigger is a scripted trigger in Crusader Kings III, written at line 78 of its file. It takes no parameters: petition_head_of_faith_repentance_available_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), Petition the Anti… (decision) and Seek Absolution (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
petition_head_of_faith_repentance_available_trigger = {
petition_head_of_faith_core_available_trigger = yes
petition_head_of_faith_repentance_option_available_trigger = yes
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_repentance_available_trigger.
Decisions (2)
Character interactions (1)
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.