Scripted trigger
petition_head_of_faith_any_available_trigger
petition_head_of_faith_any_available_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 113 (7 lines). No parameters.
petition_head_of_faith_any_available_trigger is a scripted trigger in Crusader Kings III, written at line 113 of its file. It takes no parameters: petition_head_of_faith_any_available_trigger = yes (or no). The game's script calls it in 2 places, among them Petition the … (decision) and Petition the Anti… (decision). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
petition_head_of_faith_any_available_trigger = {
petition_head_of_faith_core_available_trigger = yes
OR = {
petition_head_of_faith_repentance_option_available_trigger = yes
petition_head_of_faith_excommunication_option_available_trigger = yes
}
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_any_available_trigger.
Decisions (2)
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.