CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_is_holy_myron_artifact_trigger

pam_is_holy_myron_artifact_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 6901 (9 lines). No parameters.

pam_is_holy_myron_artifact_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6901 of its file. It takes no parameters: pam_is_holy_myron_artifact_trigger = yes (or no). The game's script calls it in 5 places, among them Anoint an Artifact with Holy Myron (decision), Gift the Holy Myron (interaction) and pam_holy_myron_spend_warning_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Until pam_holy_myron.0002 destroys it, an emptied vessel stays as an artifact
trigger_if keeps the variable fetch from evaluating on ordinary artifacts

What it checks

  • If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
  • Otherwise: Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
pam_is_holy_myron_artifact_trigger = {
	trigger_if = {
		limit = { has_variable = pam_holy_myron_charges }
		var:pam_holy_myron_charges >= 1
	}
	trigger_else = {
		always = no
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_is_holy_myron_artifact_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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