Scripted trigger · By God Alone files
pam_is_holy_myron_artifact_trigger
pam_is_holy_myron_artifact_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6901 (9 lines). No parameters.
pam_is_holy_myron_artifact_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6901 of its file. It takes no parameters: pam_is_holy_myron_artifact_trigger = yes (or no). The game's script calls it in 5 places, among them Anoint an Artifact with Holy Myron (decision), Gift the Holy Myron (interaction) and pam_holy_myron_spend_warning_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Until pam_holy_myron.0002 destroys it, an emptied vessel stays as an artifact trigger_if keeps the variable fetch from evaluating on ordinary artifacts
What it checks
- If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
- Otherwise: Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_is_holy_myron_artifact_trigger = {
trigger_if = {
limit = { has_variable = pam_holy_myron_charges }
var:pam_holy_myron_charges >= 1
}
trigger_else = {
always = no
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_is_holy_myron_artifact_trigger.
Decisions (1)
Character interactions (1)
Scripted effects (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.