CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_instant_negotiate_land_success_trigger

pam_instant_negotiate_land_success_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2296 (40 lines). No parameters.

pam_instant_negotiate_land_success_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2296 of its file. It takes no parameters: pam_instant_negotiate_land_success_trigger = yes (or no). The game's script calls it in 3 places, among them Negotiate For Land (interaction), pam_interactions_events.0032 (event) and pam_interactions_events.0033 (event). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

The recipient of the "Give me land" interaction will back down without any convincing required
The crit, the instant success

What it checks

  • scope:recipient: Is played by the AI
  • One of these

    • scope:recipient:
    • or

      If

      a check the game hides

      Then

    • or

      One of these

      • All of these

        • Half current military strength at least recipient.twice current military strength
        • has_dread_level_towards = { target = scope:recipient level >= 1 }
      • or

        All of these

        • current_military_strength >= scope:recipient.twice_current_military_strength
        • has_dread_level_towards = { target = scope:recipient level >= 2 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (40 lines of game script)
pam_instant_negotiate_land_success_trigger = {
	scope:recipient = {
		is_ai = yes
	}
	OR = {
		#They don't have the legitimacy or piety
		scope:recipient = {
			piety_level <= 0
			legitimacy_level <= 0
		}
		#You have the pope in your pocket
		trigger_if = {
			limit = {
				exists = scope:secondary_recipient
			}
			pam_negotiate_land_instant_pope_hook_trigger = yes
		}
		#You intimidate them militarily or through dread
		OR = {
			#Mostly milstrength
			AND = {
				#Milstrength 4x as high
				half_current_military_strength >= scope:recipient.twice_current_military_strength
				has_dread_level_towards = {
					target = scope:recipient
					level >= 1
				}
			}
			#Milstrength and intimidation
			AND = {
				#Milstrength twice as high
				current_military_strength >= scope:recipient.twice_current_military_strength
				has_dread_level_towards = {
					target = scope:recipient
					level >= 2
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_instant_negotiate_land_success_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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