Scripted trigger · By God Alone files
pam_instant_negotiate_land_success_trigger
pam_instant_negotiate_land_success_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2296 (40 lines). No parameters.
pam_instant_negotiate_land_success_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2296 of its file. It takes no parameters: pam_instant_negotiate_land_success_trigger = yes (or no). The game's script calls it in 3 places, among them Negotiate For Land (interaction), pam_interactions_events.0032 (event) and pam_interactions_events.0033 (event). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
The recipient of the "Give me land" interaction will back down without any convincing required The crit, the instant success
What it checks
- scope:recipient: Is played by the AI
One of these
scope:recipient:- Piety level at most 0
- Legitimacy Level is at most 0
or
or
One of these
All of these
- Half current military strength at least recipient.twice current military strength
has_dread_level_towards = { target = scope:recipient level >= 1 }
or
All of these
current_military_strength >= scope:recipient.twice_current_military_strengthhas_dread_level_towards = { target = scope:recipient level >= 2 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
pam_instant_negotiate_land_success_trigger = {
scope:recipient = {
is_ai = yes
}
OR = {
#They don't have the legitimacy or piety
scope:recipient = {
piety_level <= 0
legitimacy_level <= 0
}
#You have the pope in your pocket
trigger_if = {
limit = {
exists = scope:secondary_recipient
}
pam_negotiate_land_instant_pope_hook_trigger = yes
}
#You intimidate them militarily or through dread
OR = {
#Mostly milstrength
AND = {
#Milstrength 4x as high
half_current_military_strength >= scope:recipient.twice_current_military_strength
has_dread_level_towards = {
target = scope:recipient
level >= 1
}
}
#Milstrength and intimidation
AND = {
#Milstrength twice as high
current_military_strength >= scope:recipient.twice_current_military_strength
has_dread_level_towards = {
target = scope:recipient
level >= 2
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_instant_negotiate_land_success_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.