Scripted trigger · By God Alone files
pam_negotiate_land_instant_pope_hook_trigger
pam_negotiate_land_instant_pope_hook_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2337 (22 lines). No parameters.
pam_negotiate_land_instant_pope_hook_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2337 of its file. It takes no parameters: pam_negotiate_land_instant_pope_hook_trigger = yes (or no). The game's script calls it in 2 places, among them Negotiate For Land (interaction) and pam_instant_negotiate_land_success_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
has_strong_hook = scope:secondary_recipient- Highest held Title is at least scope:recipient.highest held title tier Rank
- scope:target: No in de jure hierarchy:
scope:target.tier < tier_kingdomfaith.religious_head = scope:secondary_recipientscope:recipient:- Does not have the Trait: Cynical
- Does not have the Trait: Excommunicated
rite = faith.main_rite
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
pam_negotiate_land_instant_pope_hook_trigger = {
has_strong_hook = scope:secondary_recipient
highest_held_title_tier >= scope:recipient.highest_held_title_tier
#Won't give away primary title or its aboves
scope:target = {
NOR = {
this = scope:recipient.primary_title
any_in_de_jure_hierarchy = {
this = scope:recipient.primary_title
}
}
}
scope:target.tier < tier_kingdom
faith.religious_head = scope:secondary_recipient
scope:recipient = {
NOR = {
has_trait = cynical
has_trait = excommunicated
}
rite = faith.main_rite
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_negotiate_land_instant_pope_hook_trigger.
Character interactions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.