Scripted trigger · By God Alone files
pam_has_consecration_site_trigger
pam_has_consecration_site_trigger = yesgame/common/scripted_triggers/pam_saint_triggers.txt, line 92 (6 lines). No parameters.
pam_has_consecration_site_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 92 of its file. It takes no parameters: pam_has_consecration_site_trigger = yes (or no). The game's script calls it in 2 places, among them … … (decision) and … … (decision). Patch 1.20.1.2, from game/common/scripted_triggers/pam_saint_triggers.txt.
The comment above it in the file
Does the actor have somewhere to consecrate a saint? A free (unoccupied) cathedral / holy site, or - once those are all taken - a free county-capital barony neighbouring one. Burial is one saint per province, so "free" means the province holds no saint yet.
What it checks
One of these
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
pam_has_consecration_site_trigger = {
OR = {
pam_has_free_primary_site_trigger = yes
pam_has_free_adjacent_site_trigger = yes
}
}As written in game/common/scripted_triggers/pam_saint_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_has_consecration_site_trigger.
Source: game/common/scripted_triggers/pam_saint_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.