Scripted trigger · By God Alone files
pam_has_free_adjacent_site_trigger
pam_has_free_adjacent_site_trigger = yesgame/common/scripted_triggers/pam_saint_triggers.txt, line 171 (12 lines). No parameters.
pam_has_free_adjacent_site_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 171 of its file. It takes no parameters: pam_has_free_adjacent_site_trigger = yes (or no). The game's script calls it in 2 places, among them pam_pick_actor_consecration_province_effect (scripted effect) and pam_has_consecration_site_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_saint_triggers.txt.
The comment above it in the file
Once every primary site is taken, may the actor consecrate in a neighbouring province instead? True when a free county-capital barony in realm borders a county that holds one of the actor's primary sites (one candidate per county, keeping the picker focused).
What it checks
- Any realm province:
- This is the County Capital
NOT = { has_travel_point_of_interest = poi_buried_saint }- Their county › Any neighboring county:
pam_county_has_actor_primary_site_trigger = { ACTOR = scope:pam_adjacency_actor }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
pam_has_free_adjacent_site_trigger = {
save_temporary_scope_as = pam_adjacency_actor
any_realm_province = {
is_county_capital = yes
NOT = { has_travel_point_of_interest = poi_buried_saint }
county = {
any_neighboring_county = {
pam_county_has_actor_primary_site_trigger = { ACTOR = scope:pam_adjacency_actor }
}
}
}
}As written in game/common/scripted_triggers/pam_saint_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_has_free_adjacent_site_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_saint_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.