Scripted trigger · By God Alone files
pam_county_has_actor_primary_site_trigger
pam_county_has_actor_primary_site_trigger = { ACTOR = … }game/common/scripted_triggers/pam_saint_triggers.txt, line 143 (26 lines). Parameters: $ACTOR$.
pam_county_has_actor_primary_site_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 143 of its file. A call passes 1 parameter: ACTOR. The game's script calls it in 3 places, among them … … (decision), pam_pick_actor_consecration_province_effect (scripted effect) and pam_has_free_adjacent_site_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_saint_triggers.txt.
The comment above it in the file
Does this county (title scope) hold one of $ACTOR$'s primary consecration sites? Used to find provinces adjacent to a real site. Cathedral faiths: a cathedral (an ecclesiastical domicile) in $ACTOR$'s realm sits in the county, whoever owns it. Others: a holy site of $ACTOR$'s faith sits in the county, in realm. Identified from the province's domicile side (same walk as pam_has_free_primary_site_trigger and setup_items) - a cathedral barony's holder isn't reliably the bishop, so a barony->holder lookup misses them. Intentionally intrinsic (cathedral/holy-site nature, not occupancy) so an adjacency burial never seeds further neighbours.
What it checks
If
$ACTOR$ = { pam_faith_uses_cathedrals_trigger = yes }
Then
$ACTOR$ = { … }
Otherwise
$ACTOR$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
pam_county_has_actor_primary_site_trigger = {
save_temporary_scope_as = pam_primary_site_county
trigger_if = {
limit = { $ACTOR$ = { pam_faith_uses_cathedrals_trigger = yes } }
$ACTOR$ = {
OR = {
AND = {
pam_character_has_cathedral_trigger = yes
domicile ?= { domicile_location ?= { county = scope:pam_primary_site_county } }
}
any_realm_province = {
county = scope:pam_primary_site_county
any_province_domicile = { owner = { pam_character_has_cathedral_trigger = yes } }
}
}
}
}
trigger_else = {
$ACTOR$ = {
any_realm_province = {
barony ?= { is_holy_site_of = $ACTOR$.faith }
county = scope:pam_primary_site_county
}
}
}
}As written in game/common/scripted_triggers/pam_saint_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_county_has_actor_primary_site_trigger.
Decisions (1)
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_saint_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.