
Major decision · Major Decisions
… …
Choose where to consecrate the chosen ….
variesPiety
variesTreasury or GoldBy God Alone
Christianity Religion
Requirements
The lines the game itself shows for this decision's conditions:
- A departed ancestor of your Dynasty, free of Sinful traits, bearing a Virtuous trait, and as of yet unvenerated
- An … with a … in your Realm in which to consecrate them - or, once every one is occupied, a neighbouring province
- A … of your Faith within your Realm at which to consecrate them - or, once every one is occupied, a neighbouring province
- Select a site at which to consecrate the …
Shown to a character when (is_shown) (8 lines of game script)
any_ancestor = {
pam_is_canonization_candidate_trigger = {
CANONIZER = root
}
even_if_dead = yes
}
pam_can_canonize_saint_trigger = yes
has_pam_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Can be taken when (is_valid) (28 lines of game script)
custom_description = {
text = pam_canonize_saint_decision_req_candidate
any_ancestor = {
even_if_dead = yes
pam_is_canonization_candidate_trigger = {
CANONIZER = root
}
}
}
trigger_if = {
limit = {
pam_faith_uses_cathedrals_trigger = yes
}
custom_description = {
text = pam_canonize_saint_decision_req_site
pam_has_consecration_site_trigger = yes
}
}
trigger_else = {
custom_description = {
text = pam_canonize_saint_decision_req_site_holy_site
pam_has_consecration_site_trigger = yes
}
}
custom_tooltip = {
text = pam_choose_consecration_site_decision_select_tt
exists = scope:selected_item
}As written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (33 lines of game script)
save_scope_as = canonizer
if = {
limit = {
exists = var:pam_pending_saint
}
var:pam_pending_saint = {
save_scope_as = saint_candidate
}
}
else = {
random_ancestor = {
even_if_dead = yes
limit = {
pam_is_canonization_candidate_trigger = {
CANONIZER = root
}
}
weight = {
base = 1
modifier = {
add = pam_saint_worthiness_value
}
}
save_scope_as = saint_candidate
}
}
scope:selected_item = {
title_province = {
save_scope_as = consecration_province
}
}
remove_variable = pam_pending_saint
pam_commit_canonization_effect = yesAs written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).