CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Religious Decisions

… …

Christianity Religion

Christianity Religion

Requirements

The lines the game itself shows for this decision's conditions:

  • A departed ancestor of your Dynasty, free of Sinful traits, bearing a Virtuous trait, and as of yet unvenerated
  • An … with a … in your Realm in which to consecrate them - or, once every one is occupied, a neighbouring province
  • A … of your Faith within your Realm at which to consecrate them - or, once every one is occupied, a neighbouring province
Shown to a character when (is_shown) (9 lines of game script)
is_ai = no
any_ancestor = {
	pam_is_canonization_candidate_trigger = {
		CANONIZER = root
	}
	even_if_dead = yes
}
pam_can_canonize_saint_trigger = yes
has_pam_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.

Can be taken when (is_valid) (33 lines of game script)
custom_description = {
	text = pam_canonize_saint_decision_req_candidate
	any_ancestor = {
		even_if_dead = yes
		pam_is_canonization_candidate_trigger = {
			CANONIZER = root
		}
	}
}
trigger_if = {
	limit = {
		pam_faith_uses_cathedrals_trigger = yes
	}
	custom_description = {
		text = pam_canonize_saint_decision_req_site
		pam_has_consecration_site_trigger = yes
	}
}
trigger_else = {
	custom_description = {
		text = pam_canonize_saint_decision_req_site_holy_site
		pam_has_consecration_site_trigger = yes
	}
}
is_available_quick = {
	incapable = no
	alive = yes
	adult = yes
	imprisoned = no
}
NOT = {
	is_decision_on_cooldown = pam_choose_consecration_site_decision
}

As written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.

Effects

  • Judged by …'s number of virtuous …, yet tempered by …'s cynical nature, … is around … likely to grant the petition to … them
  • Judged by …'s number of virtuous …, … is around … likely to grant the petition to … them
  • With … answering to you, the petition to … … is certain to be granted
  • Choose the … within your Realm in which to consecrate them
  • Choose the … of your Faith within your Realm at which to consecrate them
Effect (48 lines of game script)
save_scope_as = canonizer
scope:selected_item = {
	save_scope_as = saint_candidate
}
set_variable = {
	name = pam_pending_saint
	value = scope:saint_candidate
}
if = {
	limit = {
		pam_needs_hof_approval_for_canonization_trigger = yes
	}
	if = {
		limit = {
			NOT = {
				faith.religious_head.puppeteer ?= root
			}
		}
		if = {
			limit = {
				faith.religious_head = {
					has_trait = cynical
				}
			}
			custom_tooltip = pam_canonize_saint_hof_chance_cynical_tt
		}
		else = {
			custom_tooltip = pam_canonize_saint_hof_chance_tt
		}
	}
	else = {
		custom_tooltip = pam_canonize_saint_hof_chance_puppet_tt
	}
}
if = {
	limit = {
		pam_faith_uses_cathedrals_trigger = yes
	}
	custom_tooltip = pam_canonize_saint_decision_choose_1_tt
}
else = {
	custom_tooltip = pam_canonize_saint_decision_choose_1_holy_site_tt
}
open_view_data = {
	view = decision_detail
	data = decision:pam_choose_consecration_site_decision
	player = root
}

As written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).