
Decision · Religious Decisions
… …
Christianity Religion
Christianity Religion
Requirements
The lines the game itself shows for this decision's conditions:
- A departed ancestor of your Dynasty, free of Sinful traits, bearing a Virtuous trait, and as of yet unvenerated
- An … with a … in your Realm in which to consecrate them - or, once every one is occupied, a neighbouring province
- A … of your Faith within your Realm at which to consecrate them - or, once every one is occupied, a neighbouring province
Shown to a character when (is_shown) (9 lines of game script)
is_ai = no
any_ancestor = {
pam_is_canonization_candidate_trigger = {
CANONIZER = root
}
even_if_dead = yes
}
pam_can_canonize_saint_trigger = yes
has_pam_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Can be taken when (is_valid) (33 lines of game script)
custom_description = {
text = pam_canonize_saint_decision_req_candidate
any_ancestor = {
even_if_dead = yes
pam_is_canonization_candidate_trigger = {
CANONIZER = root
}
}
}
trigger_if = {
limit = {
pam_faith_uses_cathedrals_trigger = yes
}
custom_description = {
text = pam_canonize_saint_decision_req_site
pam_has_consecration_site_trigger = yes
}
}
trigger_else = {
custom_description = {
text = pam_canonize_saint_decision_req_site_holy_site
pam_has_consecration_site_trigger = yes
}
}
is_available_quick = {
incapable = no
alive = yes
adult = yes
imprisoned = no
}
NOT = {
is_decision_on_cooldown = pam_choose_consecration_site_decision
}As written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Effects
- Judged by …'s number of virtuous …, yet tempered by …'s cynical nature, … is around … likely to grant the petition to … them
- Judged by …'s number of virtuous …, … is around … likely to grant the petition to … them
- With … answering to you, the petition to … … is certain to be granted
- Choose the … within your Realm in which to consecrate them
- Choose the … of your Faith within your Realm at which to consecrate them
Effect (48 lines of game script)
save_scope_as = canonizer
scope:selected_item = {
save_scope_as = saint_candidate
}
set_variable = {
name = pam_pending_saint
value = scope:saint_candidate
}
if = {
limit = {
pam_needs_hof_approval_for_canonization_trigger = yes
}
if = {
limit = {
NOT = {
faith.religious_head.puppeteer ?= root
}
}
if = {
limit = {
faith.religious_head = {
has_trait = cynical
}
}
custom_tooltip = pam_canonize_saint_hof_chance_cynical_tt
}
else = {
custom_tooltip = pam_canonize_saint_hof_chance_tt
}
}
else = {
custom_tooltip = pam_canonize_saint_hof_chance_puppet_tt
}
}
if = {
limit = {
pam_faith_uses_cathedrals_trigger = yes
}
custom_tooltip = pam_canonize_saint_decision_choose_1_tt
}
else = {
custom_tooltip = pam_canonize_saint_decision_choose_1_holy_site_tt
}
open_view_data = {
view = decision_detail
data = decision:pam_choose_consecration_site_decision
player = root
}As written in game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_saint_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).