Scripted trigger · By God Alone files
pam_great_schism_progress_can_change_trigger
pam_great_schism_progress_can_change_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 221 (4 lines). No parameters.
pam_great_schism_progress_can_change_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 221 of its file. It takes no parameters: pam_great_schism_progress_can_change_trigger = yes (or no). The game's script calls it in 14 places, among them pam_great_schism_can_start_gui (gui), pam_great_schism_ongoing_gui (gui) and pam_great_schism_progress_gui (gui). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Great Schism: progress can still change. Any scope
What it checks
- Does not have “great schism decision taken” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
pam_great_schism_progress_can_change_trigger = {
NOT = { has_global_variable = pam_great_schism_decision_taken }
exists = situation:the_christian_church
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_great_schism_progress_can_change_trigger.
Buttons of the game's windows (scripted GUIs) (4)
- pam_great_schism_can_start_gui
- pam_great_schism_ongoing_gui
- pam_great_schism_progress_gui
- pam_has_schism_stance
Events (5)
- And the Son
ecumenical_council_summons_events.0061 - First Among Equals
ecumenical_council_summons_events.0060 - Matter of Language
ecumenical_council_summons_events.0063 - The Bread of the Altar
ecumenical_council_summons_events.0062 - The One Left Behind
pam_the_christian_church.0063
Scripted effects (4)
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.