Scripted trigger · By God Alone files
pam_faith_uses_cathedrals_trigger
pam_faith_uses_cathedrals_trigger = yesgame/common/scripted_triggers/pam_saint_triggers.txt, line 80 (4 lines). No parameters.
pam_faith_uses_cathedrals_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 80 of its file. It takes no parameters: pam_faith_uses_cathedrals_trigger = yes (or no). The game's script calls it in 5 places, among them … … (decision), … … (decision) and pam_pick_actor_consecration_province_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_saint_triggers.txt.
The comment above it in the file
Faiths with clerical regions and a temporal/appointed clergy build cathedrals; every other faith, including all non-Christian ones, consecrates at a holy site instead. Mirrors the ecclesiastical_government gate (see 02_theocratic_government_types.txt).
What it checks
- Their faith: Has a Doctrine or Tenet with Has Clerical Region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
pam_faith_uses_cathedrals_trigger = {
faith ?= { has_doctrine_parameter = has_clerical_regions }
NOT = { rite = { rite_has_doctrine = doctrine_theocracy_lay_clergy } }
}As written in game/common/scripted_triggers/pam_saint_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_faith_uses_cathedrals_trigger.
Scripted effects (1)
Scripted triggers (2)
Source: game/common/scripted_triggers/pam_saint_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.