Scripted trigger · By God Alone files
pam_custom_kingdom_can_claim_duchy_exclave_trigger
pam_custom_kingdom_can_claim_duchy_exclave_trigger = { NEW_KING = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 5755 (84 lines). Parameters: $NEW_KING$.
pam_custom_kingdom_can_claim_duchy_exclave_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 5755 of its file. A call passes 1 parameter: NEW_KING. The game's script calls it in 4 places, among them Consecrate a New Kingdom (decision), Found a New Kingdom (decision) and Consecrate Kingdom (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Title tier exactly Duchy
None of these
$NEW_KING$ = { completely_controls = prev }holder ?= $NEW_KING$- Their holder:
target_is_liege_or_above = $NEW_KING$
None of these
- Any de jure county:
kingdom.title_capital_county ?= this
- Any de jure county:
- Their kingdom › Any direct de jure vassal title:
- Title tier exactly Duchy
None of these
this = scope:duchy_temp$NEW_KING$ = { completely_controls = prev }holder ?= $NEW_KING$- Their holder:
target_is_liege_or_above = $NEW_KING$
If
a check the game hides
Then
- Their kingdom’s holder:
- No vassal or below:
NOT = { completely_controls = scope:duchy_temp }
- Their kingdom’s holder:
None of these
- Any de jure county:
save_temporary_scope_as = county_temp- Any neighboring county:
kingdom = scope:county_temp.kingdom- Their duchy:
None of these
this = scope:county_temp.duchy$NEW_KING$ = { completely_controls = prev }- Their holder:
target_is_same_character_or_above = $NEW_KING$
- Any de jure county:
- Any de jure county › Any neighboring county › Their duchy:
One of these
- Their holder:
target_is_same_character_or_above = $NEW_KING$
or
$NEW_KING$ = { completely_controls = prev }
- Their holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (84 lines of game script)
pam_custom_kingdom_can_claim_duchy_exclave_trigger = {
tier = tier_duchy
save_temporary_scope_as = duchy_temp
NOR = {
$NEW_KING$ = {
completely_controls = prev
}
holder ?= $NEW_KING$
holder ?= {
target_is_liege_or_above = $NEW_KING$
}
}
NOT = {
any_de_jure_county = {
kingdom.title_capital_county ?= this
}
}
#Is not only duchy in kingdom
kingdom = {
any_direct_de_jure_vassal_title = {
tier = tier_duchy
NOR = {
this = scope:duchy_temp
$NEW_KING$ = {
completely_controls = prev
}
holder ?= $NEW_KING$
holder ?= {
target_is_liege_or_above = $NEW_KING$
}
}
}
}
#Is not controlled by de jure liege
trigger_if = {
limit = {
exists = kingdom.holder
}
kingdom.holder = {
NOR = {
this = scope:duchy_temp.holder
any_vassal_or_below = {
this = scope:duchy_temp.holder
}
completely_controls = scope:duchy_temp
}
}
}
#Not bordering any other county of de jure kingdom (not held by new king)
NOT = {
any_de_jure_county = {
save_temporary_scope_as = county_temp
any_neighboring_county = {
kingdom = scope:county_temp.kingdom
duchy = {
NOR = {
this = scope:county_temp.duchy
$NEW_KING$ = {
completely_controls = prev
}
holder ?= {
target_is_same_character_or_above = $NEW_KING$
}
}
}
}
}
}
any_de_jure_county = {
any_neighboring_county = {
duchy = {
OR = {
holder ?= {
target_is_same_character_or_above = $NEW_KING$
}
$NEW_KING$ = {
completely_controls = prev
}
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_custom_kingdom_can_claim_duchy_exclave_trigger.
Decisions (2)
Character interactions (1)
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.