CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_clergy_title_interaction_player_recipient_auto_accept_trigger

pam_clergy_title_interaction_player_recipient_auto_accept_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 4149 (232 lines). No parameters.

pam_clergy_title_interaction_player_recipient_auto_accept_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4149 of its file. It takes no parameters: pam_clergy_title_interaction_player_recipient_auto_accept_trigger = yes (or no). The game's script calls it in 2 places, among them Beseech Claim (interaction) and Negotiate For Land (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • scope:recipient:
    • Is played by a person
    • scope:puppet_or_actor:
      • One of these

        • puppet:theological_agent_puppet ?= scope:secondary_recipient
        • or

          Ai zeal at least 75
        • or

          Has the Trait: Venerated Ancestor
        • or

          Has the Trait: Herald
        • or

          Has the Trait: Saoshyant Descendant
        • or

          Has the Trait: Military Order Member
        • or

          Has the Trait: Warrior of the Faith
        • or

          Has the Trait: Saoshyant
        • or

          Has the Trait: Paragon
        • or

          Has the Trait: The Savior
        • or

          Has the Trait: Holy Monarch
        • or

          Opinion from secondary_recipient at least 70
        • or

          scope:recipient: Opinion from secondary_recipient at most -70
        • or

          is_close_family_of = scope:secondary_recipient
        • or

          Has the Sanctioned Loopholes Perk
        • or

          scope:use_hook = yes
        • or

          All of these

        • or

          All of these

          • scope:donate_faith = yes
          • Medium gold at least secondary recipient.medium gold value
        • or

          All of these

          • Highest held Title is at least Duchy Rank
          • scope:offer_pilgrimage = yes
        • or

          All of these

          • scope:threaten_priest = yes
          • scope:puppet_or_actor:
            • One of these

              • Highest held Title is more than scope:secondary recipient.highest held title tier Rank
              • or

                is_liege_or_above_of = scope:secondary_recipient
              • or

                scope:secondary_recipient › Any held title:
                • is_neighbor_to_realm = scope:puppet_or_actor
              • or

                scope:secondary_recipient.capital_county.holder:
                • One of these

                  • this = scope:puppet_or_actor
                  • or

                    this = scope:recipient
                  • or

                    Any liege or above:
                    • this = scope:puppet_or_actor
              • or

                liege ?= scope:secondary_recipient.liege
        • or

          All of these

          • exists = scope:target.holder
          • Clerical hesitation from target holder at most -2
        • or

          All of these

          • scope:recipient:
          • Clerical hesitation from potential defender at most -2
        • or

          The Christian Church:
          • Any participant group:
            • Any situation group participant:
              • this = scope:puppet_or_actor
            • If

              • scope:recipient: Is a ruler

              Then

              • Any situation group participant:
                • this = scope:recipient
          • In the Fragile Unity phase
        • or

          scope:secondary_recipient:
        • or

          has_any_good_relationship_with_character_trigger = { CHARACTER = scope:secondary_recipient }
        • or

          scope:secondary_recipient:
          • has_dread_level_towards = { target = scope:puppet_or_actor level >= 2 }
          • Highest held Title is at most scope:puppet or actor.highest held title tier Rank
        • or

          scope:recipient:
        • or

          All of these

          • rite.head_of_rite ?= scope:actor
          • rite = scope:secondary_recipient.rite
      • None of these

        • scope:recipient: Opinion from secondary_recipient at least 80
        • scope:secondary_recipient:
          • has_dread_level_towards = { target = scope:recipient level >= 2 }
          • One of these

            • top_liege = scope:recipient.top_liege
            • or

              character_is_realm_neighbor = scope:recipient
        • scope:secondary_recipient:
        • has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:secondary_recipient }
        • All of these

          • exists = scope:target.holder
          • Clerical hesitation from target holder at least 3
        • All of these

          • scope:recipient:
          • Clerical hesitation from potential defender at least 3
        • All of these

          • NOT = { rite = scope:secondary_recipient.rite }
          • Any tenet:
            • scope:puppet_or_actor.rite:
              • has_tenet_status = { tenet = prev status = core }
            • scope:secondary_recipient.rite:
              • has_tenet_status = { tenet = prev status = prohibited }
        • If highest held Title is at least Hegemony Rank: Realm size (counties) at least 1500
        • Else, if highest held Title is exactly Empire Rank: Realm size (counties) at least 300
        • Else, if highest held Title is exactly Kingdom Rank: Realm size (counties) at least 120
        • Else, if highest held Title is exactly Duchy Rank: Realm size (counties) at least 18
        • Otherwise: Realm size (counties) at least 10
        • Has the Uncrowned Law
        • All of these

          • exists = scope:target
          • scope:secondary_recipient › Any claim:
            • this = scope:target
        • All of these

          • scope:recipient.rite = scope:secondary_recipient.rite
          • scope:recipient.rite: Rite counties at most 10
        • All of these

          • exists = scope:secondary_recipient.house
          • scope:recipient.house ?= scope:secondary_recipient.house
          • NOT = { house ?= scope:secondary_recipient.house }
        • scope:secondary_recipient:
          • is_allied_to = scope:recipient
        • scope:target:
          • None of these

            • Any de jure county:
              • is_neighbor_to_realm = scope:actor
            • Any de jure county:
              • One of these

                • holder = scope:actor
                • or

                  holder.top_liege = scope:actor
            • Any in de jure hierarchy:
              • holder ?= scope:actor
            • Any this title or de jure above: … (more in the script below)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
pam_clergy_title_interaction_player_recipient_auto_accept_trigger = {
	scope:secondary_recipient = { save_temporary_scope_as = cleric }
	scope:recipient = { save_temporary_scope_as = owner }
	scope:recipient = {
		is_ai = no
		scope:puppet_or_actor = {
			OR = {
				puppet:theological_agent_puppet ?= scope:secondary_recipient
				ai_zeal >= 75
				has_trait = saint
				has_trait = herald
				has_trait = saoshyant_descendant
				has_trait = order_member
				has_trait = faith_warrior
				has_trait = saoshyant
				has_trait = paragon
				has_trait = savior
				has_trait = crusader_king
				reverse_opinion = {
					target = scope:secondary_recipient
					value >= 70
				}
				scope:recipient = {
					reverse_opinion = {
						target = scope:secondary_recipient
						value <= -70
					}
				}
				is_close_family_of = scope:secondary_recipient
				has_perk = sanctioned_loopholes_perk
				scope:use_hook = yes
				AND = {
					scope:offer_hook = yes
					highest_held_title_tier >= tier_kingdom
				}
				AND = {
					scope:donate_faith = yes
					medium_gold_value >= scope:secondary_recipient.medium_gold_value
				}
				AND = {
					highest_held_title_tier >= tier_duchy
					scope:offer_pilgrimage = yes
				}
				AND = {
					scope:threaten_priest = yes
					scope:puppet_or_actor = {
						OR = {
							highest_held_title_tier > scope:secondary_recipient.highest_held_title_tier
							is_liege_or_above_of = scope:secondary_recipient
							scope:secondary_recipient = {
								any_held_title = {
									is_neighbor_to_realm = scope:puppet_or_actor
								}
							}
							scope:secondary_recipient.capital_county.holder ?= {
								OR = {
									this = scope:puppet_or_actor
									this = scope:recipient
									any_liege_or_above = {
										this = scope:puppet_or_actor
									}
								}
							}
							liege ?= scope:secondary_recipient.liege
						}
					}
				}
				AND = {
					exists = scope:target.holder
					clerical_hesitation_from_target_holder_value <= -2
				}
				AND = {
					scope:recipient = {
						is_independent_ruler = no
						NOT = {
							top_liege = scope:puppet_or_actor.top_liege
						}
					}
					clerical_hesitation_from_potential_defender_value <= -2
				}
				situation:the_christian_church ?= {
					any_participant_group = { # Both characters are involved in the situation
						any_situation_group_participant = {
							this = scope:puppet_or_actor
						}
						trigger_if = {
							limit = { scope:recipient = { is_ruler = yes } }
							any_situation_group_participant = {
								this = scope:recipient
							}
						}
					}
					has_situation_top_phase_parameter = claim_seeking_acceptance_bonus
				}
				scope:secondary_recipient = { has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:recipient } }
				has_any_good_relationship_with_character_trigger = { CHARACTER = scope:secondary_recipient }
				scope:secondary_recipient = {
					has_dread_level_towards = {
						target = scope:puppet_or_actor
						level >= 2
					}
					highest_held_title_tier <= scope:puppet_or_actor.highest_held_title_tier
				}
				scope:recipient = { character_considered_wicked_trigger = { RITE = scope:secondary_recipient.rite } }
				AND = {
					rite.head_of_rite ?= scope:actor
					rite = scope:secondary_recipient.rite
				}
			}
			NOR = {
				scope:recipient = {
					reverse_opinion = {
						target = scope:secondary_recipient
						value >= 80
					}
				}
				scope:secondary_recipient = {
					has_dread_level_towards = {
						target = scope:recipient
						level >= 2

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

The first 120 of its 232 lines; the rest is in game/common/scripted_triggers/pam_scripted_triggers.txt from line 4149.

Where it is used

Every place in common/, events/ and history/ that calls pam_clergy_title_interaction_player_recipient_auto_accept_trigger.

Character interactions (2)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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