Scripted trigger · By God Alone files
monastic_movement_potential_leader_trigger
monastic_movement_potential_leader_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 7056 (16 lines). No parameters.
monastic_movement_potential_leader_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 7056 of its file. It takes no parameters: monastic_movement_potential_leader_trigger = yes (or no). The game's script calls it in 3 places, among them Patronize Monastic Movement (decision), A Movement Rises in … (event holy_order.2050) and monastic_movement_non_order_size_reqs_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Is an Adult
- Is not a ruler
- Has the Trait: Monk
is_physically_able_ai_adult = yesin_diplomatic_range = rootOne of these
- Opinion of them at least 100
or
You:has_usable_hook = prev
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
monastic_movement_potential_leader_trigger = {
is_adult = yes
is_ruler = no
has_trait = devoted
is_physically_able_ai_adult = yes
in_diplomatic_range = root
OR = {
opinion = {
target = root
value >= 100
}
root = {
has_usable_hook = prev
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls monastic_movement_potential_leader_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.