Scripted trigger · By God Alone files
monastic_movement_non_order_size_reqs_trigger
monastic_movement_non_order_size_reqs_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 7072 (27 lines). No parameters.
monastic_movement_non_order_size_reqs_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 7072 of its file. It takes no parameters: monastic_movement_non_order_size_reqs_trigger = yes (or no). The game's script calls it in 1 place, among them Patronize Monastic Movement (decision). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
One of these
- You are the Head of Rite
or
Any member of your House: Is a physically capable adult Monk · Is not a Ruler · Is within Diplomatic Range · Either has +100 Opinion or you have a Hook on themor
If government is Ecclesiastical: Your Ecclesiastical Estate has a Cloister Domicile Building
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
monastic_movement_non_order_size_reqs_trigger = {
OR = {
custom_tooltip = {
text = character_is_rite_head_first
rite.head_of_rite ?= root
}
custom_tooltip = {
text = house_member_potential_leader
house ?= {
any_house_member = {
monastic_movement_potential_leader_trigger = yes
}
}
}
trigger_if = {
limit = {
government_has_flag = government_is_ecclesiastical
}
custom_tooltip = {
text = has_cloister_building_tt
domicile ?= {
has_domicile_parameter = estate_cloister_monastic_movement
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls monastic_movement_non_order_size_reqs_trigger.
Decisions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.