CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

monastic_movement_non_order_size_reqs_trigger

monastic_movement_non_order_size_reqs_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 7072 (27 lines). No parameters.

monastic_movement_non_order_size_reqs_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 7072 of its file. It takes no parameters: monastic_movement_non_order_size_reqs_trigger = yes (or no). The game's script calls it in 1 place, among them Patronize Monastic Movement (decision). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
monastic_movement_non_order_size_reqs_trigger = {
	OR = {
		custom_tooltip = {
			text = character_is_rite_head_first
			rite.head_of_rite ?= root
		}
		custom_tooltip = {
			text = house_member_potential_leader
			house ?= {
				any_house_member = {
					monastic_movement_potential_leader_trigger = yes
				}
			}
		}
		trigger_if = {
			limit = {
				government_has_flag = government_is_ecclesiastical
			}
			custom_tooltip = {
				text = has_cloister_building_tt
				domicile ?= {
					has_domicile_parameter = estate_cloister_monastic_movement
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls monastic_movement_non_order_size_reqs_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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