CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

liege_should_systematically_maim_co_ruler_trigger

liege_should_systematically_maim_co_ruler_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 550 (18 lines). No parameters.

liege_should_systematically_maim_co_ruler_trigger is a scripted trigger in Crusader Kings III, written at line 550 of its file. It takes no parameters: liege_should_systematically_maim_co_ruler_trigger = yes (or no). The game's script calls it in 4 places, among them Blind (interaction), Castrate Prisoner (interaction) and Negotiate Release (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
liege_should_systematically_maim_co_ruler_trigger = {
	OR = {
		AND = {
			has_diarchy_active_parameter = diarchy_is_co_rulership
			liege_can_maim_co_ruler_without_killing_them_trigger = yes
			diarch ?= scope:recipient
		}
		AND = {
			liege ?= { has_diarchy_active_parameter = diarchy_is_co_rulership }
			liege_can_maim_co_ruler_without_killing_them_trigger = yes
			is_diarch_of_target = scope:recipient
		}
		AND = {
			has_diarchy_active_parameter = diarchy_type_is_co_monarchy
			diarch ?= scope:recipient
		}
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls liege_should_systematically_maim_co_ruler_trigger.

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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